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The Culture of Third Edition- Good or Bad?
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<blockquote data-quote="Melan" data-source="post: 1473052" data-attributes="member: 1713"><p>Well put. Aside from the insanely huge stat blocks, this is what drives me up the wall the quickest. Essentially, for a challenge, you need a justification, but does that add to the enjoyment of the players so much? If the skill points of a gnoll guard are off, does it ruin a product or a game? Is it worth the time to make up a mechanical explanation for a concept that the players will never be able to dissect - only experience as a player? Especially if said time could be spent on something else...</p><p></p><p>IMHO, this trend is a reaction to arbitrary rulings by incompetent DMs in older games ("so... Make a save vs. death or you choke on the beer"). Many of 3e's rules reflect a desire to close loopholes, especially with the 3.5 revision. There is one thing the designers didn't realize - more rules mean more gaps between them, and more unexpected results. Does a game really need to place its focus on DMs who can't use it competently? I feel that most of us are better than that.</p><p></p><p>I <em>do</em> know I am not playing 3e anymore. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Melan, post: 1473052, member: 1713"] Well put. Aside from the insanely huge stat blocks, this is what drives me up the wall the quickest. Essentially, for a challenge, you need a justification, but does that add to the enjoyment of the players so much? If the skill points of a gnoll guard are off, does it ruin a product or a game? Is it worth the time to make up a mechanical explanation for a concept that the players will never be able to dissect - only experience as a player? Especially if said time could be spent on something else... IMHO, this trend is a reaction to arbitrary rulings by incompetent DMs in older games ("so... Make a save vs. death or you choke on the beer"). Many of 3e's rules reflect a desire to close loopholes, especially with the 3.5 revision. There is one thing the designers didn't realize - more rules mean more gaps between them, and more unexpected results. Does a game really need to place its focus on DMs who can't use it competently? I feel that most of us are better than that. I [I]do[/I] know I am not playing 3e anymore. ;) [/QUOTE]
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