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The Culture of Third Edition- Good or Bad?
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<blockquote data-quote="BASHMAN" data-source="post: 1473156" data-attributes="member: 8277"><p><strong>The potential for favoritism!</strong></p><p></p><p>One major problem though with GMs stating "I am following these rules, but throwing out x, y, and z" is that x, y, and z might severly hurt your character, or totally favor somebody else's.</p><p></p><p>Example: I was playing in a campaign of OD&D, and the GM stated he was using the rules as they appear in the rules Cyclopedia. I made a Mystic, and another player made a Fighter, while a third played a Cleric. We rolled 3d6 straight down the line.</p><p></p><p>After character creation, the GM announced that Fighters got to begin "skilled" in one weapon (a huge advantage over the other players)! The rules say they cannot do that until 3rd level! Maybe if I had known that, I would not have played a mystic! However, he refused to alter the deflect rules, which basically allow you to parry with a sword but not a shield, and make clerics better at parrying than fighters (because it is based on a saving throw). Then, the GM states that Mystic is too powerful, and NERFs several of my abilities. </p><p></p><p>It was heartwrenching to finally meet someone who wanted to run OD&D (because I love that system) and have the game run like some third world dictatorship. Despite my desire to play OD&D, especially after making a Mystic when we were rolling 3d6 in order, I had to quit the campaign. His rules were severly favoring the Fighter, and it was causing friction in the campaign. </p><p></p><p>Another campaign I played in (GURPS Fantasy) the GM announced that flight spell did not exist. This was after my friend had been playing a wizard in the Air college for MONTHS trying to learn flight! Had he known that, he would have been studying shapeshifting magic to transform into a bird or something probably! All that XP was wasted because the GM could not account for 3-dimensional aspects in his 2-dimensional game by allowing flight (which give the players strategic options GMs try not to think about when making "you must cross this bridge" encounters). </p><p></p><p>Anyway, just be careful when you make houserules, especially when you do it on the fly like that, people might take it the wrong way.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 1473156, member: 8277"] [b]The potential for favoritism![/b] One major problem though with GMs stating "I am following these rules, but throwing out x, y, and z" is that x, y, and z might severly hurt your character, or totally favor somebody else's. Example: I was playing in a campaign of OD&D, and the GM stated he was using the rules as they appear in the rules Cyclopedia. I made a Mystic, and another player made a Fighter, while a third played a Cleric. We rolled 3d6 straight down the line. After character creation, the GM announced that Fighters got to begin "skilled" in one weapon (a huge advantage over the other players)! The rules say they cannot do that until 3rd level! Maybe if I had known that, I would not have played a mystic! However, he refused to alter the deflect rules, which basically allow you to parry with a sword but not a shield, and make clerics better at parrying than fighters (because it is based on a saving throw). Then, the GM states that Mystic is too powerful, and NERFs several of my abilities. It was heartwrenching to finally meet someone who wanted to run OD&D (because I love that system) and have the game run like some third world dictatorship. Despite my desire to play OD&D, especially after making a Mystic when we were rolling 3d6 in order, I had to quit the campaign. His rules were severly favoring the Fighter, and it was causing friction in the campaign. Another campaign I played in (GURPS Fantasy) the GM announced that flight spell did not exist. This was after my friend had been playing a wizard in the Air college for MONTHS trying to learn flight! Had he known that, he would have been studying shapeshifting magic to transform into a bird or something probably! All that XP was wasted because the GM could not account for 3-dimensional aspects in his 2-dimensional game by allowing flight (which give the players strategic options GMs try not to think about when making "you must cross this bridge" encounters). Anyway, just be careful when you make houserules, especially when you do it on the fly like that, people might take it the wrong way. [/QUOTE]
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