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The Culture of Third Edition- Good or Bad?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1474357" data-attributes="member: 6398"><p>You mean that you haven't heard a reason that's good enough for you to put aside childish wants in favor of just "going with it" to have fun.</p><p> </p><p>"Too bad, so sad," as the saying goes.</p><p> </p><p>Thinks all you want... Fact is, once you remove flavor, all you have left is books full of numbers. Heck, remove the flavor from M:tG, and all you have is cards with numbers.</p><p> </p><p>Healing, cure disease, courage... These are all related to the "force that defines the cosmos" referred to as "Good".</p><p> </p><p>Exactly. The question is: Is such a class suitable as a common archtype on Athas? Despite Paizo's butchering of Noonan's article, the answer remains "no".</p><p> </p><p>In which case I'll refer you to the section on altering available classes in the DMG. If Monte Cook's words on the subject aren't good enough for you, than there's little I can do to change your mind.</p><p> </p><p>I agree that the two reasons you give a valid complaints. However, once you remove those two, the <em>only</em> reason left is flavor, which you've already dismissed as invalid.</p><p> </p><p>Which is fine when it fits... However, I'm not going to shoe-horn in any ol' concept because a player thinks it would be kewl... If it don't fit, the player must aquit.</p><p> </p><p>Which is primarily <em>always</em> a flavor reason. Even OA indicates that the removal of Wizards, Druids, and Paladins is one of "fitting" an Oriental-themed campaign.</p><p> </p><p>How about, "There aren't any and never were."</p><p> </p><p>IMOC, I have no Elves or Orcs (therefore, no Half-Elves or Half-Orcs either). Why? Because they were <em>never</em> there. I didn't remove them; they were never included. A new player joining the group can either accept it or take a hike (and, if choosing the later, he won't be missed because he never tried to fit the group but rather tried to be a "backseat driver" by insisting that <em>his</em> standards should dictate the game being played).</p><p> </p><p>Funny... Your "Good Answer" is the exact reason Paladins aren't a part of Dark Sun. Glad to see you're finally coming around on this issue. I was afraid this debate might be hopeless...</p><p> </p><p>Bull pucky. Any player that's going to get "peeved off" for such petty reasons is <strong>unworthy</strong> of my table and not worth my time to accomodate.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1474357, member: 6398"] You mean that you haven't heard a reason that's good enough for you to put aside childish wants in favor of just "going with it" to have fun. "Too bad, so sad," as the saying goes. Thinks all you want... Fact is, once you remove flavor, all you have left is books full of numbers. Heck, remove the flavor from M:tG, and all you have is cards with numbers. Healing, cure disease, courage... These are all related to the "force that defines the cosmos" referred to as "Good". Exactly. The question is: Is such a class suitable as a common archtype on Athas? Despite Paizo's butchering of Noonan's article, the answer remains "no". In which case I'll refer you to the section on altering available classes in the DMG. If Monte Cook's words on the subject aren't good enough for you, than there's little I can do to change your mind. I agree that the two reasons you give a valid complaints. However, once you remove those two, the [i]only[/i] reason left is flavor, which you've already dismissed as invalid. Which is fine when it fits... However, I'm not going to shoe-horn in any ol' concept because a player thinks it would be kewl... If it don't fit, the player must aquit. Which is primarily [i]always[/i] a flavor reason. Even OA indicates that the removal of Wizards, Druids, and Paladins is one of "fitting" an Oriental-themed campaign. How about, "There aren't any and never were." IMOC, I have no Elves or Orcs (therefore, no Half-Elves or Half-Orcs either). Why? Because they were [i]never[/i] there. I didn't remove them; they were never included. A new player joining the group can either accept it or take a hike (and, if choosing the later, he won't be missed because he never tried to fit the group but rather tried to be a "backseat driver" by insisting that [i]his[/i] standards should dictate the game being played). Funny... Your "Good Answer" is the exact reason Paladins aren't a part of Dark Sun. Glad to see you're finally coming around on this issue. I was afraid this debate might be hopeless... Bull pucky. Any player that's going to get "peeved off" for such petty reasons is [b]unworthy[/b] of my table and not worth my time to accomodate. [/QUOTE]
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