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The Culture of Third Edition- Good or Bad?
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<blockquote data-quote="FireLance" data-source="post: 1474466" data-attributes="member: 3424"><p>Hm. From the sound of things, the player that insists on playing a particular archetype, regardless of the appropriateness to the DM's campaign, is as equally childish as the DM that imposes arbitrary restrictions the characters. A little bit of maturity on both sides might be desirable.</p><p></p><p><em>I don't care if you're playing cowboys and indians. I want to play a galaxy star fighter with super laser guns! Zap! You're all dead!</em></p><p></p><p>Anyway, if anyone is interested in my opinion, I like options, I like rules, I like balance, and this is why.</p><p></p><p>More options means that I have more tools. As a player, I will be better able to create a character that I want to play. As a DM, I will be better able to create the campaign setting that I want to present to my players.</p><p></p><p><em>Oh, okay. You're a galaxy star fighter, but you had to crash land on this planet full of cowboys and indians and you don't have your super laser guns, or body armor or any of that fancy science stuff.</em></p><p></p><p>I like rules because I like consistency as a player and as a DM. A situation that is not covered by rules has to be decided by DM, and that creates the risk of inconsistency. As a DM, I would expect the players to tell me if I have implemented a rule incorrectly, and as a player I would expect a DM to react with good grace if I did so.</p><p></p><p><em>Bang! You're dead.</em></p><p><em>No, I'm not.</em></p><p><em>Yes, you are.</em></p><p><em>No I'm not.</em></p><p><em>Look, we're playing in <strong>my</strong> house with <strong>my</strong> toys, so if I say you're dead, you are!</em></p><p></p><p>I want the options to be balanced that players have some latitude of choice in the characters they play without worrying that their characters will be useless to the party, or worrying the DM that they are going to create some monster. </p><p></p><p><em>But I don't wanna be a cowboy. Can I be that guy in the bar that plays the piano?</em></p><p><em>Okay. Bang! You're dead</em></p><p></p><p>Finally, I prefer game companies to focus their energies on creating balanced rules and options because I find it a lot more trouble for me to do so. For me, adding flavor is easy. Figuring out the implications of creating a new feat, spell or presitige class is more complicated, and I'd rather pay someone to do it for me.</p><p></p><p>Or I could go back to playing cowboys and indians.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1474466, member: 3424"] Hm. From the sound of things, the player that insists on playing a particular archetype, regardless of the appropriateness to the DM's campaign, is as equally childish as the DM that imposes arbitrary restrictions the characters. A little bit of maturity on both sides might be desirable. [I]I don't care if you're playing cowboys and indians. I want to play a galaxy star fighter with super laser guns! Zap! You're all dead![/I] Anyway, if anyone is interested in my opinion, I like options, I like rules, I like balance, and this is why. More options means that I have more tools. As a player, I will be better able to create a character that I want to play. As a DM, I will be better able to create the campaign setting that I want to present to my players. [I]Oh, okay. You're a galaxy star fighter, but you had to crash land on this planet full of cowboys and indians and you don't have your super laser guns, or body armor or any of that fancy science stuff.[/I] I like rules because I like consistency as a player and as a DM. A situation that is not covered by rules has to be decided by DM, and that creates the risk of inconsistency. As a DM, I would expect the players to tell me if I have implemented a rule incorrectly, and as a player I would expect a DM to react with good grace if I did so. [I]Bang! You're dead. No, I'm not. Yes, you are. No I'm not. Look, we're playing in [B]my[/B] house with [B]my[/B] toys, so if I say you're dead, you are![/I] I want the options to be balanced that players have some latitude of choice in the characters they play without worrying that their characters will be useless to the party, or worrying the DM that they are going to create some monster. [I]But I don't wanna be a cowboy. Can I be that guy in the bar that plays the piano? Okay. Bang! You're dead[/I] Finally, I prefer game companies to focus their energies on creating balanced rules and options because I find it a lot more trouble for me to do so. For me, adding flavor is easy. Figuring out the implications of creating a new feat, spell or presitige class is more complicated, and I'd rather pay someone to do it for me. Or I could go back to playing cowboys and indians. [/QUOTE]
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