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The Culture of Third Edition- Good or Bad?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1474849" data-attributes="member: 6398"><p>Actually, it just evolved naturally... The first being the "phone interview", meaning that the player is responding to a note left by me at the FLGS of choice and I'm "feeling out" the person's interests, preferences, and habits to see if there are any obvious points of potential conflict in tastes. The second meeting can take, as an average, a week (although sometimes tight scheduling might make it two), being a "meet the gang" interview; the candidate is invited over for a non-game night to discuss both the candidate's own gaming history as well as the history of the current group. This is usually in the form of tales of previous gaming exploits that give each other a sense of everyone's style and tastes and to see if everyone "feels right" about being together at a table with RPGs as the main topic of discussion. (Hint: If we learn more about your previous character's <strong>stats</strong> than we do about his <strong>adventures</strong>, you've probably just failed. Actually, you most likely did...)</p><p> </p><p>The third is again a simple natural process because it is the point when the candidate and I sit down to create his first Aedon character. Here is where the "personal level" feeling of the person ends and the "business" relationship begins, so to speak. The main thing I'm looking for here is a willingness to learn about the setting; not to push for a PhD in Aedonian History and Physics, mind you, but rather a desire to at least <em>understand</em> the principles of the game world, the themes that its built around, the character concepts that best fit, and so forth. At the very least, I want to know that I'm going to be trusted as a GM.</p><p> </p><p>I guess it would be easier to put it this way:</p><p> </p><p>Talk to me; Become a "possibility".</p><p> </p><p>Talk to the group; Become an "invite".</p><p> </p><p>Accept and adapt to the campaign world; Become a "member-in-training".</p><p> </p><p>After 4-5 sessions, you're either a member or a disturbance. [<strong>Important Note:</strong> Someone that is slow to learn/adapt isn't a disturbance, just those that refuse to.]</p><p> </p><p>About are biggest "problem players" have been those that claimed to be "looking for more" in their D&D game only to turn around and be anti-social as a person and a PC; reason being that anyone "looking for more" likely will be given exceptions to some of our personal criteria for the sake of providing him the opportunity to "get more". Most of those that are found to be a disturbance are of this sort, being "jerks" (as the new catch-phrase around here seems to be) that had some free-time on his hands and wanted to disrupt a group intentionally.</p><p> </p><p>(Yes, the world does have people in it that are prone to such petty behavior... Sucks for everyone, doesn't it?)</p><p> </p><p>At any rate, I can imagine how "3 step interview" probably sounded more akin to getting a position in upper corporate management than it does to joining a gaming group. Sorry to confuse.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1474849, member: 6398"] Actually, it just evolved naturally... The first being the "phone interview", meaning that the player is responding to a note left by me at the FLGS of choice and I'm "feeling out" the person's interests, preferences, and habits to see if there are any obvious points of potential conflict in tastes. The second meeting can take, as an average, a week (although sometimes tight scheduling might make it two), being a "meet the gang" interview; the candidate is invited over for a non-game night to discuss both the candidate's own gaming history as well as the history of the current group. This is usually in the form of tales of previous gaming exploits that give each other a sense of everyone's style and tastes and to see if everyone "feels right" about being together at a table with RPGs as the main topic of discussion. (Hint: If we learn more about your previous character's [b]stats[/b] than we do about his [b]adventures[/b], you've probably just failed. Actually, you most likely did...) The third is again a simple natural process because it is the point when the candidate and I sit down to create his first Aedon character. Here is where the "personal level" feeling of the person ends and the "business" relationship begins, so to speak. The main thing I'm looking for here is a willingness to learn about the setting; not to push for a PhD in Aedonian History and Physics, mind you, but rather a desire to at least [i]understand[/i] the principles of the game world, the themes that its built around, the character concepts that best fit, and so forth. At the very least, I want to know that I'm going to be trusted as a GM. I guess it would be easier to put it this way: Talk to me; Become a "possibility". Talk to the group; Become an "invite". Accept and adapt to the campaign world; Become a "member-in-training". After 4-5 sessions, you're either a member or a disturbance. [[b]Important Note:[/b] Someone that is slow to learn/adapt isn't a disturbance, just those that refuse to.] About are biggest "problem players" have been those that claimed to be "looking for more" in their D&D game only to turn around and be anti-social as a person and a PC; reason being that anyone "looking for more" likely will be given exceptions to some of our personal criteria for the sake of providing him the opportunity to "get more". Most of those that are found to be a disturbance are of this sort, being "jerks" (as the new catch-phrase around here seems to be) that had some free-time on his hands and wanted to disrupt a group intentionally. (Yes, the world does have people in it that are prone to such petty behavior... Sucks for everyone, doesn't it?) At any rate, I can imagine how "3 step interview" probably sounded more akin to getting a position in upper corporate management than it does to joining a gaming group. Sorry to confuse. [/QUOTE]
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