Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Culture of Third Edition- Good or Bad?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bendris Noulg" data-source="post: 1475270" data-attributes="member: 6398"><p>Yeah... I didn't get <em>too</em> flamy, did I? Ranty, yes... But I've been better since I learned how to Ignore people (i.e., using the feature rather than trying to skip-over posts that would catch my eye anyways). Hate to think I lost all that work over this.</p><p> </p><p><em>I feel like a recovered addict that just drank a beer.</em></p><p> </p><p>Admittedly, a little of both from me. That is, as a player, I've experienced many negative effects due to "all inclusive" gaming, both from the GM and fellow players. As a GM, I've found myself in more than a few debates that, in my opinion, should not have occured (and thinking more deeply on it, one of them does mirror the "I want a 'good' explaination" stance KM has made).</p><p> </p><p>It is interesting, looking one-past back for you, that you present your campaign conditions with the <em>opportunities</em> they offer. Discover about the new races. Learn about the history. Uncover the mystery. These are shortened and abridged, yes, but they show that "restrictions" can present more "options", even though these options are a part of game-play rather than mechanical.</p><p> </p><p>In a recent thread about Low/High Magic, I made similar points: That by me saying "These spells don't exist", I wasn't <em>banning</em> the spells, but rather presenting the players of spellcasting PCs in-game options: Discover (or recover!) the magic yourself. Become the great wizard that unravels the greatest secrets of the Arcane Arts rather than being just another spellslinger casting the same-old ho-hum in the shadow of setting iconics like Elminster and the Circle of Eight...</p><p> </p><p>To summarize, I don't believe that any of the Core assumptions (races, classes, feats) need to be "true" in order for the game to remain "the" game. There should be plentiful variety, yes, but the lacking of a few races or a class or two that are part of the Core set isn't that big of a deal rules-wise. What should be present is that which "fits" the feel, flavor, and themes of the setting. Character options should be fairly equal, but need not be all inclusive.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1475270, member: 6398"] Yeah... I didn't get [i]too[/i] flamy, did I? Ranty, yes... But I've been better since I learned how to Ignore people (i.e., using the feature rather than trying to skip-over posts that would catch my eye anyways). Hate to think I lost all that work over this. [i]I feel like a recovered addict that just drank a beer.[/i] Admittedly, a little of both from me. That is, as a player, I've experienced many negative effects due to "all inclusive" gaming, both from the GM and fellow players. As a GM, I've found myself in more than a few debates that, in my opinion, should not have occured (and thinking more deeply on it, one of them does mirror the "I want a 'good' explaination" stance KM has made). It is interesting, looking one-past back for you, that you present your campaign conditions with the [i]opportunities[/i] they offer. Discover about the new races. Learn about the history. Uncover the mystery. These are shortened and abridged, yes, but they show that "restrictions" can present more "options", even though these options are a part of game-play rather than mechanical. In a recent thread about Low/High Magic, I made similar points: That by me saying "These spells don't exist", I wasn't [i]banning[/i] the spells, but rather presenting the players of spellcasting PCs in-game options: Discover (or recover!) the magic yourself. Become the great wizard that unravels the greatest secrets of the Arcane Arts rather than being just another spellslinger casting the same-old ho-hum in the shadow of setting iconics like Elminster and the Circle of Eight... To summarize, I don't believe that any of the Core assumptions (races, classes, feats) need to be "true" in order for the game to remain "the" game. There should be plentiful variety, yes, but the lacking of a few races or a class or two that are part of the Core set isn't that big of a deal rules-wise. What should be present is that which "fits" the feel, flavor, and themes of the setting. Character options should be fairly equal, but need not be all inclusive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Culture of Third Edition- Good or Bad?
Top