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General Tabletop Discussion
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The Culture of Third Edition- Good or Bad?
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<blockquote data-quote="BSF" data-source="post: 1475420" data-attributes="member: 13098"><p>Well, I didn't think it was flaming yet...</p><p> </p><p></p><p></p><p>Thanks. I tried to make them opportunities for the characters. There were several storylines they could have investigated in that campaign. Though, they never figured out what happened to the Elves, nor did they find a way to allow halfbloods. No surprise on that second one though. The player's weren' all that keen on romance storylines in general. No romance, no reason to want kids, much less halfbloods. But, it was an option...</p><p></p><p></p><p></p><p>That's interesting, in the above campaign, 9th level magics were banned from mortal use in general. To gain access to 9th level magic, the PC's would have had to undertake a specific quest and prove to the gods that they should wield such power. Several NPC's told the PC's this. But, they let certain storylines get too far ahead of them and essentially ran out of time before they could make that journey. The highest level PC was 15th at the end of that campaign, so that particular restriction really didn't crop up. (Well, except that two of the villians did complete this quest. Still, the PC's prevailed. Good job on their part.)</p><p></p><p></p><p></p><p>It's interesting to see what people consider to be DnD. I suppose it would be more accurate to summarize my current game as D20 using elements from the following books: (I won't list them here because the document I crafted at the time this campaign started had a listing of roughly 60-70 books & PDF's. I've added more since then.) Right now, the game has 8 players. 2 of the PC's are non-human. 4 of the PC's are using non-core classes. It really isn't DnD, but I hope it is fun for the DM (me) and the players.</p></blockquote><p></p>
[QUOTE="BSF, post: 1475420, member: 13098"] Well, I didn't think it was flaming yet... Thanks. I tried to make them opportunities for the characters. There were several storylines they could have investigated in that campaign. Though, they never figured out what happened to the Elves, nor did they find a way to allow halfbloods. No surprise on that second one though. The player's weren' all that keen on romance storylines in general. No romance, no reason to want kids, much less halfbloods. But, it was an option... That's interesting, in the above campaign, 9th level magics were banned from mortal use in general. To gain access to 9th level magic, the PC's would have had to undertake a specific quest and prove to the gods that they should wield such power. Several NPC's told the PC's this. But, they let certain storylines get too far ahead of them and essentially ran out of time before they could make that journey. The highest level PC was 15th at the end of that campaign, so that particular restriction really didn't crop up. (Well, except that two of the villians did complete this quest. Still, the PC's prevailed. Good job on their part.) It's interesting to see what people consider to be DnD. I suppose it would be more accurate to summarize my current game as D20 using elements from the following books: (I won't list them here because the document I crafted at the time this campaign started had a listing of roughly 60-70 books & PDF's. I've added more since then.) Right now, the game has 8 players. 2 of the PC's are non-human. 4 of the PC's are using non-core classes. It really isn't DnD, but I hope it is fun for the DM (me) and the players. [/QUOTE]
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