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General Tabletop Discussion
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The Culture of Third Edition- Good or Bad?
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<blockquote data-quote="Zappo" data-source="post: 1475543" data-attributes="member: 633"><p>Sorry for jumping in the thread so late. My opinion is that restrictions are good when they make sense - and what 3E does is avoiding arbitrary, irrational, built-in restrictions that are very difficult to remove (example: the aforementioned halfling ranger). In favor of options that are modular and very easy to limit for campaign purposes (example: Barsoom). All the good and none of the bad.</p><p> </p><p> Unless one happens to be a pushover DM who can't bring himself to say no unless it's in the rules. And unless one happens to be a rules-lawyering player who can't accept a ruling unless it's black on white somewhere. Well, that's a user problem really. Complaining about 3E having some kind of mystical aura that prevents rule 0 won't help, really.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1475543, member: 633"] Sorry for jumping in the thread so late. My opinion is that restrictions are good when they make sense - and what 3E does is avoiding arbitrary, irrational, built-in restrictions that are very difficult to remove (example: the aforementioned halfling ranger). In favor of options that are modular and very easy to limit for campaign purposes (example: Barsoom). All the good and none of the bad. Unless one happens to be a pushover DM who can't bring himself to say no unless it's in the rules. And unless one happens to be a rules-lawyering player who can't accept a ruling unless it's black on white somewhere. Well, that's a user problem really. Complaining about 3E having some kind of mystical aura that prevents rule 0 won't help, really. [/QUOTE]
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