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The Culture of Third Edition- Good or Bad?
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<blockquote data-quote="Kormydigar" data-source="post: 1476622" data-attributes="member: 17113"><p>Hmmmm.........very interesting posts here. It seems to me that a lot of problems with " this new generation of gamers" come not from the fact that some players are new to the game, but rather about preconceived notions concerning what constitutes a D&D game. I am an old fart and have gamed with the old hands and with new players these past 24 years or so. I believe part of the problem comes from those who play computer RPG type games, become accustomed to certain rules and structure, and then migrate to pen and paper games. The mindset, approach to play, and expectations are (or should be) vastly different. I am not saying that computer games are a bad thing at all, they are a fine form of entertainment, and have thier place.</p><p></p><p>When a player insists that this or that rule, class, feat, ect. must be included in every DM's game he or she is essentially saying to the DM " I am a player. You are my EQ server. Play by the established rules and gimmie my XP." This is of course an over exaggerated example but the mindset my be there even if the words are not. I have seen this kind of thinking manifest itself to one degree or another and wondered what could be causing it. By refusing to accept changes the DM has made for a campaign one is in some way, expecting that DM to be a "server" to a player's style of game. In no way do I mean to say that all new gamers are whiny computer gamers, just that I have witnessed this attitude in SOME individuals and thought perhaps others might have as well. The general culture of 3E/3.5E does seem ( to me at least) to promote this mindset though not nessessarily on purpose. Because the rules are more carefully thought out and balanced than in previous editions, some may believe that they should not be altered in any major way. It has become a culture of "the rules are like this, so the DM only has option A,B,C, or D....do we have our bases covered?" All hell breaks loose when the DM announces option E. To me this is very similar to computer game tactical thinking. Back in my day your character reacted to what was happening instead of throwing a fit because thats not supposed to happen.</p><p></p><p>I play as well as DM so I can relate to a bit of disappointment upon discovering that my favorite class, race, feat, ect. is not included in a particular campaign. I also know that the DM is a busy person, just like me, and I am grateful for the work that gets put into a campaign. If the rules for a particular campaign are soooooo out there that I know I would not enjoy myself, then I elect to sit that one out, and go to movies on those game nights. The DM puts more work and effort into the campaign so his or her opinion of what rules are included or excluded SHOULD count for more than the players. On either side of the fence I don't see this as heavy handed at all. For me its all about having respect for the DM and more specifically for the time and effort he DM gives to the game. As a player I understand that the DM is a person with creative needs, not a game server that exists to provide adventure, treasure, and XP</p></blockquote><p></p>
[QUOTE="Kormydigar, post: 1476622, member: 17113"] Hmmmm.........very interesting posts here. It seems to me that a lot of problems with " this new generation of gamers" come not from the fact that some players are new to the game, but rather about preconceived notions concerning what constitutes a D&D game. I am an old fart and have gamed with the old hands and with new players these past 24 years or so. I believe part of the problem comes from those who play computer RPG type games, become accustomed to certain rules and structure, and then migrate to pen and paper games. The mindset, approach to play, and expectations are (or should be) vastly different. I am not saying that computer games are a bad thing at all, they are a fine form of entertainment, and have thier place. When a player insists that this or that rule, class, feat, ect. must be included in every DM's game he or she is essentially saying to the DM " I am a player. You are my EQ server. Play by the established rules and gimmie my XP." This is of course an over exaggerated example but the mindset my be there even if the words are not. I have seen this kind of thinking manifest itself to one degree or another and wondered what could be causing it. By refusing to accept changes the DM has made for a campaign one is in some way, expecting that DM to be a "server" to a player's style of game. In no way do I mean to say that all new gamers are whiny computer gamers, just that I have witnessed this attitude in SOME individuals and thought perhaps others might have as well. The general culture of 3E/3.5E does seem ( to me at least) to promote this mindset though not nessessarily on purpose. Because the rules are more carefully thought out and balanced than in previous editions, some may believe that they should not be altered in any major way. It has become a culture of "the rules are like this, so the DM only has option A,B,C, or D....do we have our bases covered?" All hell breaks loose when the DM announces option E. To me this is very similar to computer game tactical thinking. Back in my day your character reacted to what was happening instead of throwing a fit because thats not supposed to happen. I play as well as DM so I can relate to a bit of disappointment upon discovering that my favorite class, race, feat, ect. is not included in a particular campaign. I also know that the DM is a busy person, just like me, and I am grateful for the work that gets put into a campaign. If the rules for a particular campaign are soooooo out there that I know I would not enjoy myself, then I elect to sit that one out, and go to movies on those game nights. The DM puts more work and effort into the campaign so his or her opinion of what rules are included or excluded SHOULD count for more than the players. On either side of the fence I don't see this as heavy handed at all. For me its all about having respect for the DM and more specifically for the time and effort he DM gives to the game. As a player I understand that the DM is a person with creative needs, not a game server that exists to provide adventure, treasure, and XP [/QUOTE]
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