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The Culture of Third Edition- Good or Bad?
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<blockquote data-quote="barsoomcore" data-source="post: 1476623" data-attributes="member: 812"><p>Sorry, but while that probably seemed like a really good argument, unfortunately my campaign setting has very little to do with Edgar Rice Burrough's fine works. Except that it's called "Barsoom". Cause I think it sounds cool.</p><p></p><p>So, no, no justification from me.</p><p></p><p>You don't have to explain anything in order to be consistent. I don't have to explain WHY I don't allow clerics, but it's futile of me to expect players to be able to read my mind. If they create characters without knowing my houserules, they're going to be naturally annoyed when I outlaw the characters they've spent a day creating.</p><p></p><p>But I don't have to justify the rules -- I just have to communicate them. Very different notions.</p><p></p><p>Well, sure. You might get lots of good ideas from your players. But to suggest that it's "unfair" to keep your reasoning to yourself (or in fact to have no reasoning whatsoever beyond simple whimsy) is just silly.</p><p></p><p>And then, to address BD's point about my assertion that the notion that 3e makes implementing houserules difficult is silly:</p><p></p><p>Well, we have very different experiences as to how hard it is to change the rules of 3e. I completely rebuilt the magic system, changed the armour rules, threw out all of the races and nearly all the classes, created a multitude of new feats and whole new core classes (not to mention my own Prestige classes) and threw it all together over a couple of afternoons and said, "Let's go!"</p><p></p><p>Sure, it didn't work so great at times but we've all had a blast and figured some things out along the way. I would never characterize the experience as "difficult".</p><p></p><p>And unlike you, I've never encountered a player who wouldn't accept a DM's authority on their own campaign setting. I've maybe met players who weren't interested in the same sorts of settings as I am, but that's not the same thing.</p><p></p><p>But then, clearly I'm blessed. I DM stewardesses. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1476623, member: 812"] Sorry, but while that probably seemed like a really good argument, unfortunately my campaign setting has very little to do with Edgar Rice Burrough's fine works. Except that it's called "Barsoom". Cause I think it sounds cool. So, no, no justification from me. You don't have to explain anything in order to be consistent. I don't have to explain WHY I don't allow clerics, but it's futile of me to expect players to be able to read my mind. If they create characters without knowing my houserules, they're going to be naturally annoyed when I outlaw the characters they've spent a day creating. But I don't have to justify the rules -- I just have to communicate them. Very different notions. Well, sure. You might get lots of good ideas from your players. But to suggest that it's "unfair" to keep your reasoning to yourself (or in fact to have no reasoning whatsoever beyond simple whimsy) is just silly. And then, to address BD's point about my assertion that the notion that 3e makes implementing houserules difficult is silly: Well, we have very different experiences as to how hard it is to change the rules of 3e. I completely rebuilt the magic system, changed the armour rules, threw out all of the races and nearly all the classes, created a multitude of new feats and whole new core classes (not to mention my own Prestige classes) and threw it all together over a couple of afternoons and said, "Let's go!" Sure, it didn't work so great at times but we've all had a blast and figured some things out along the way. I would never characterize the experience as "difficult". And unlike you, I've never encountered a player who wouldn't accept a DM's authority on their own campaign setting. I've maybe met players who weren't interested in the same sorts of settings as I am, but that's not the same thing. But then, clearly I'm blessed. I DM stewardesses. :D [/QUOTE]
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