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The Culture of Third Edition- Good or Bad?
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<blockquote data-quote="barsoomcore" data-source="post: 1476673" data-attributes="member: 812"><p>What about, "I don't like them?"</p><p></p><p>I don't have halflings in my world for one reason only: I don't like them. I don't want them in my campaign setting. Sure, you can ask, but don't expect much more of answer than that, because I don't have one. There are no halflings in my campaign setting.</p><p></p><p>Where does this notion of a power struggle come from? Why should players "fear the DM who pulls out that trump"? How is designing a campaign setting some kind of crazed power trip?</p><p></p><p>When as a DM I come up with a setting I'm interested in running a game in, pretty much the first thing I do is think about how I'm going to have to adjust the D&D rules to get the effect or the kind of storytelling I want. Which classes and races are appropriate, how the magic system ought to work, all that. I'm not powertripping, and any player who "fears" my houserules should probably stay a million miles away from me, because they're obviously way too immature to enjoy my games. I'm just performing one of my basic DM functions -- creating a fun and unique setting the players and I can use to tell exciting stories.</p><p></p><p>If you, as a player, want to create a character that doesn't fit into the setting, then I've done a bad job of communicating what the concept is. I'll try again. If you just don't want to create a character that fits into my world, well, see ya. Play in a campaign where your desired character will fit -- I'm fine with that. There's no power struggle going on here and nothing to fear. Just people coming up with ideas for fun games and either sharing them or not.</p><p></p><p>It seems like people are confusing plain old bad DMing, with inconsistent rules and poorly-thought-out campaigns, with basic campaign setting design. That players should be annoyed by bad DMing is obvious. That there are good and bad houserules, equally obvious.</p><p></p><p>That doesn't place any "burden" on a DM other than to be a good DM. It doesn't mean anyone has to explain anything.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1476673, member: 812"] What about, "I don't like them?" I don't have halflings in my world for one reason only: I don't like them. I don't want them in my campaign setting. Sure, you can ask, but don't expect much more of answer than that, because I don't have one. There are no halflings in my campaign setting. Where does this notion of a power struggle come from? Why should players "fear the DM who pulls out that trump"? How is designing a campaign setting some kind of crazed power trip? When as a DM I come up with a setting I'm interested in running a game in, pretty much the first thing I do is think about how I'm going to have to adjust the D&D rules to get the effect or the kind of storytelling I want. Which classes and races are appropriate, how the magic system ought to work, all that. I'm not powertripping, and any player who "fears" my houserules should probably stay a million miles away from me, because they're obviously way too immature to enjoy my games. I'm just performing one of my basic DM functions -- creating a fun and unique setting the players and I can use to tell exciting stories. If you, as a player, want to create a character that doesn't fit into the setting, then I've done a bad job of communicating what the concept is. I'll try again. If you just don't want to create a character that fits into my world, well, see ya. Play in a campaign where your desired character will fit -- I'm fine with that. There's no power struggle going on here and nothing to fear. Just people coming up with ideas for fun games and either sharing them or not. It seems like people are confusing plain old bad DMing, with inconsistent rules and poorly-thought-out campaigns, with basic campaign setting design. That players should be annoyed by bad DMing is obvious. That there are good and bad houserules, equally obvious. That doesn't place any "burden" on a DM other than to be a good DM. It doesn't mean anyone has to explain anything. [/QUOTE]
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