Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Culture of Third Edition- Good or Bad?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ShadowDenizen" data-source="post: 1477501" data-attributes="member: 16485"><p>Well, I've stayed out of this argument so far, but I've been lurking and reading as it went along, and I feel compelled to chime in.</p><p></p><p>I agree with <strong>BelenUmaria's</strong> asessment here (though I'll qualify that I love the CORESET rules, not so much the add-ons.) I think that the Core ruleset did a reasonable job of laying out rules for common (and some uncommon) situations that might arise, without taking away a DM's free-will in adjudicating disputes, devising fiendish plots, well-rounded NPC's and villians, and cool adventures. However, as the years pass and more and more supplements come out from WotC and other 3rd party publishers, there seems to be A) an advancement of the "Why can't I?" mindset, where players rail against any "restrictions" (Arbitrary or otherwise) that they feel are "imposed" upon them, and B) too much crunch, where the rules are TOO detailed, attempting to list every possible rule for every possible situation, essentially devolving the game down into mindlessness with no room for human thought/creativity. (I think whoever brought up the Computer RP'in vs. Tabletop RP'ing was right on the mark.)</p><p></p><p>IMHO, the DM is the sole-arbiter for his campaign. He is the one who spends time developing a world, writing an adventure, and generally trying to please the players. Of course, he should listen to the input of his players, but if the DM feels that what they like would unbalance the campaign (a fiendish half-dragon ranger, Chocobo Knight, whatever) or not meet his view of the world, he can (and should) feel free to politely explain that the character wouldn't fit in the chronicle, and then perhaps offer alternatives. The player, for his part, should accept that the DM has these "restrictions" and adjust accordingly: there's likely <em>still</em> plenty of variety out there. Otherwise, the two should mutually agree to part ways.</p><p></p><p>Role-playing, by it's very nature, encourages diversity, and encourages you to be someone other than who you really are for a brief time each week. So, instead of asking "Why can't I be the only child of Drizzt Do'Urden?" consider playing something you never even thought of before.</p></blockquote><p></p>
[QUOTE="ShadowDenizen, post: 1477501, member: 16485"] Well, I've stayed out of this argument so far, but I've been lurking and reading as it went along, and I feel compelled to chime in. I agree with [b]BelenUmaria's[/b] asessment here (though I'll qualify that I love the CORESET rules, not so much the add-ons.) I think that the Core ruleset did a reasonable job of laying out rules for common (and some uncommon) situations that might arise, without taking away a DM's free-will in adjudicating disputes, devising fiendish plots, well-rounded NPC's and villians, and cool adventures. However, as the years pass and more and more supplements come out from WotC and other 3rd party publishers, there seems to be A) an advancement of the "Why can't I?" mindset, where players rail against any "restrictions" (Arbitrary or otherwise) that they feel are "imposed" upon them, and B) too much crunch, where the rules are TOO detailed, attempting to list every possible rule for every possible situation, essentially devolving the game down into mindlessness with no room for human thought/creativity. (I think whoever brought up the Computer RP'in vs. Tabletop RP'ing was right on the mark.) IMHO, the DM is the sole-arbiter for his campaign. He is the one who spends time developing a world, writing an adventure, and generally trying to please the players. Of course, he should listen to the input of his players, but if the DM feels that what they like would unbalance the campaign (a fiendish half-dragon ranger, Chocobo Knight, whatever) or not meet his view of the world, he can (and should) feel free to politely explain that the character wouldn't fit in the chronicle, and then perhaps offer alternatives. The player, for his part, should accept that the DM has these "restrictions" and adjust accordingly: there's likely [i]still[/i] plenty of variety out there. Otherwise, the two should mutually agree to part ways. Role-playing, by it's very nature, encourages diversity, and encourages you to be someone other than who you really are for a brief time each week. So, instead of asking "Why can't I be the only child of Drizzt Do'Urden?" consider playing something you never even thought of before. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Culture of Third Edition- Good or Bad?
Top