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The Culture of Third Edition- Good or Bad?
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<blockquote data-quote="billd91" data-source="post: 1477602" data-attributes="member: 3400"><p>A character like that certainly could have a true agenda and personality, in fact, some parts of his oddball background could drive those. I think what BelenUmeria was getting at was more of a why that creature happens to be the choice of villains. Was it because that's a cool combination because of the number and ability crunching? Or was it because there's some other conceptualization at work behind it?</p><p>In many ways, I think that's kind of a false choice. Why do we DMs come up with specific villains and why do players come up with specific PCs? Various reasons, really. Sometimes it's because of the crunch ("A lich would be a good villain this time, I think I'll use one." or "I haven't played a sorcerer before, I think I'll give it a try because I'm getting tired of front-line fighters."). Sometimes it's because of a specific plot idea ("OK, I've want a disaffected immortal who wants to inflict that curse on others now." or "I want to play a character who's really fascinated with magic but hasn't studied it formally.").</p><p></p><p>Now, is there really a good difference between those types of motivations? Not as I see it. Go ahead and pick that half-dragon, fiendish minotaur for your villain because you think it's cool crunch. But to make it a good game, now make that character interesting beyond just the crunch unless he's just an incidental encounter.</p></blockquote><p></p>
[QUOTE="billd91, post: 1477602, member: 3400"] A character like that certainly could have a true agenda and personality, in fact, some parts of his oddball background could drive those. I think what BelenUmeria was getting at was more of a why that creature happens to be the choice of villains. Was it because that's a cool combination because of the number and ability crunching? Or was it because there's some other conceptualization at work behind it? In many ways, I think that's kind of a false choice. Why do we DMs come up with specific villains and why do players come up with specific PCs? Various reasons, really. Sometimes it's because of the crunch ("A lich would be a good villain this time, I think I'll use one." or "I haven't played a sorcerer before, I think I'll give it a try because I'm getting tired of front-line fighters."). Sometimes it's because of a specific plot idea ("OK, I've want a disaffected immortal who wants to inflict that curse on others now." or "I want to play a character who's really fascinated with magic but hasn't studied it formally."). Now, is there really a good difference between those types of motivations? Not as I see it. Go ahead and pick that half-dragon, fiendish minotaur for your villain because you think it's cool crunch. But to make it a good game, now make that character interesting beyond just the crunch unless he's just an incidental encounter. [/QUOTE]
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