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General Tabletop Discussion
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The Culture of Third Edition- Good or Bad?
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<blockquote data-quote="Belen" data-source="post: 1477802" data-attributes="member: 1405"><p>BN: I have had some similar experiences since the advent of 3e. Mainly, some players use the rules as an excuse to avoid roleplay entirely, such as "I'm a fighter, I cannot be diplomatic" etc. </p><p></p><p>And I keep having to boot players who would rather solve an RP situation with a die roll, which is highly annoying. Rolling should not be a crutch and I see too many instances of hiding behind numbers in order to get past the RP and on to combat.</p><p></p><p>The RP skills are the only major failing I see with the ruleset, but also contribute to the "culture" or mindset of many of the newest players and more than a few of the powergamers from 2e who can use this particular ruleset more effectively than rulesets that were not as complete.</p><p></p><p>Also, I think there are a large number of people who use very permissive published worlds as an excuse to try and argue against homebrews. Ever had an LG player in your game. They try to change the game to LG standards at every chance.</p><p></p><p>Why? Because the mechanics/ crunch is very prevalent in WOTC worlds and they allow player to do everything written by WOTC.</p><p></p><p>I wish Wizards would come out with a world that had restrictions rather than making every world as permissive as possible. Then maybe these newer players would accept restrictions because "that's the way the world works."</p><p></p><p>And I do not mean arbitrary restrictions. I just mean the ability to have slightly different races or restrict classes etc without the need to endure complaints.</p><p></p><p>Also, I think that WOTC and others have talked about the GM railroading so much while promoting the 3e rules that their is an idea that players have to defend the "rules" because a GM is out to get them.</p><p></p><p>Way too much player vs. GM attitude these days.</p></blockquote><p></p>
[QUOTE="Belen, post: 1477802, member: 1405"] BN: I have had some similar experiences since the advent of 3e. Mainly, some players use the rules as an excuse to avoid roleplay entirely, such as "I'm a fighter, I cannot be diplomatic" etc. And I keep having to boot players who would rather solve an RP situation with a die roll, which is highly annoying. Rolling should not be a crutch and I see too many instances of hiding behind numbers in order to get past the RP and on to combat. The RP skills are the only major failing I see with the ruleset, but also contribute to the "culture" or mindset of many of the newest players and more than a few of the powergamers from 2e who can use this particular ruleset more effectively than rulesets that were not as complete. Also, I think there are a large number of people who use very permissive published worlds as an excuse to try and argue against homebrews. Ever had an LG player in your game. They try to change the game to LG standards at every chance. Why? Because the mechanics/ crunch is very prevalent in WOTC worlds and they allow player to do everything written by WOTC. I wish Wizards would come out with a world that had restrictions rather than making every world as permissive as possible. Then maybe these newer players would accept restrictions because "that's the way the world works." And I do not mean arbitrary restrictions. I just mean the ability to have slightly different races or restrict classes etc without the need to endure complaints. Also, I think that WOTC and others have talked about the GM railroading so much while promoting the 3e rules that their is an idea that players have to defend the "rules" because a GM is out to get them. Way too much player vs. GM attitude these days. [/QUOTE]
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