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The Culture of Third Edition- Good or Bad?
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<blockquote data-quote="I'm A Banana" data-source="post: 1478069" data-attributes="member: 2067"><p>First of all, this is the straw man -- no one is saying that DMs have to cater to every whim of a demanding player. No one is asking a DM to play in a game they don't enjoy.</p><p></p><p>Second, the DM spends that much time building a campaign setting and plot because, presumably, <strong>they enjoy doing it</strong>. If it stops being fun for them, they should give up the reigns to someone who will have fun doing it, I think. This is assuming that the group is compatible to begin with, of course.</p><p></p><p></p><p></p><p>You can't stop metagame thinking, really. Just by banning druids from player choice, but allowing them as NPC's, they know there's a reason you did it, if they still trust you as a DM not to be arbitrary. And if they don't trust you, they probably wouldn't play to begin with, so there ya go. Either they're thinking metagame anyway, or they're not playing with you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Well, I don't know many druids who are in big cities....and if they have a problem with being on the outskirts of the organization (maybe they thought they'd be a political druid?), you can talk it out with them. Present your reason for enforcing that (as above, explaining yourself). </p><p></p><p></p><p></p><p>This is a common Fantasy and Heroic motif -- the nobody that the badguys overlook until it's too late. </p><p></p><p></p><p></p><p>The Order supercedes the edicts of the faith itself? Why would he loose the powers unless he violated his oaths? Or does a cleric loose their powers because they don't play well with others, too? Is it impossible to be a rebellious divine spellcaster without loosing your divine spellcasting powers? So inter-faith arguments are impossible? I don't think you'd really want all the ramifications of putting the Order as the source of the power, right?</p><p></p><p></p><p></p><p>No, it's not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's much more important IMHO to value players as essential for the DM's enjoyment.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1478069, member: 2067"] First of all, this is the straw man -- no one is saying that DMs have to cater to every whim of a demanding player. No one is asking a DM to play in a game they don't enjoy. Second, the DM spends that much time building a campaign setting and plot because, presumably, [B]they enjoy doing it[/B]. If it stops being fun for them, they should give up the reigns to someone who will have fun doing it, I think. This is assuming that the group is compatible to begin with, of course. You can't stop metagame thinking, really. Just by banning druids from player choice, but allowing them as NPC's, they know there's a reason you did it, if they still trust you as a DM not to be arbitrary. And if they don't trust you, they probably wouldn't play to begin with, so there ya go. Either they're thinking metagame anyway, or they're not playing with you. ;) Well, I don't know many druids who are in big cities....and if they have a problem with being on the outskirts of the organization (maybe they thought they'd be a political druid?), you can talk it out with them. Present your reason for enforcing that (as above, explaining yourself). This is a common Fantasy and Heroic motif -- the nobody that the badguys overlook until it's too late. The Order supercedes the edicts of the faith itself? Why would he loose the powers unless he violated his oaths? Or does a cleric loose their powers because they don't play well with others, too? Is it impossible to be a rebellious divine spellcaster without loosing your divine spellcasting powers? So inter-faith arguments are impossible? I don't think you'd really want all the ramifications of putting the Order as the source of the power, right? No, it's not. :) It's much more important IMHO to value players as essential for the DM's enjoyment. [/QUOTE]
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