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The Culture of Third Edition- Good or Bad?
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<blockquote data-quote="I'm A Banana" data-source="post: 1478210" data-attributes="member: 2067"><p>This isn't side-stepping the issue, because that is not the issue. Again, no one is making you change to accomodate them. Again, this is a straw man argument. </p><p></p><p></p><p></p><p>No, I believe that the players play the game, and the DM runs the game, and whatever helps them have fun is okay by me. There isn't a struggle for power, but there are things that are "in the game" and things that are "not in the game," and if something is standard in the game, but it's not in your game, when you're soliciting new players, that an explanation should not be beyond the scope of requests.</p><p></p><p>I'm sorry, barsoomcore, if you feel insulted -- I actually have mad respect for you and the game you run. It wasn't my desire to paint you as some iron-fisted overlord of d20's, and I wasn't specifically targeting you. Your group is okay with not having an explanation, and it works for you guys, and you don't need to feel guilty about it. But not everyone is comfortable with that level, and not everyone has to be. You're okay with people saying that "level of authority" (you saying "It is what it is, either take it or leave it") is not cool with them, and leaving the game. Some others seem to think that not accepting that authority is tantamount to throwing a hissy fit, and that 3e specifically encourages this non-acceptance, and that it is somehow something that should be quashed out of the game. That's what I've got a problem with.</p><p></p><p></p><p></p><p>Except that if the players aren't fans of DM's ousting something on a whim (which "I don't like them," is), then they aren't going to trust the DM, and they aren't going to be compatible with each other. If the players do trust the DM not to oust something on a whim, they're suspicious from the start. If they just don't care if the DM would oust something on a whim, then they're not the type of player we're talking about.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1478210, member: 2067"] This isn't side-stepping the issue, because that is not the issue. Again, no one is making you change to accomodate them. Again, this is a straw man argument. No, I believe that the players play the game, and the DM runs the game, and whatever helps them have fun is okay by me. There isn't a struggle for power, but there are things that are "in the game" and things that are "not in the game," and if something is standard in the game, but it's not in your game, when you're soliciting new players, that an explanation should not be beyond the scope of requests. I'm sorry, barsoomcore, if you feel insulted -- I actually have mad respect for you and the game you run. It wasn't my desire to paint you as some iron-fisted overlord of d20's, and I wasn't specifically targeting you. Your group is okay with not having an explanation, and it works for you guys, and you don't need to feel guilty about it. But not everyone is comfortable with that level, and not everyone has to be. You're okay with people saying that "level of authority" (you saying "It is what it is, either take it or leave it") is not cool with them, and leaving the game. Some others seem to think that not accepting that authority is tantamount to throwing a hissy fit, and that 3e specifically encourages this non-acceptance, and that it is somehow something that should be quashed out of the game. That's what I've got a problem with. Except that if the players aren't fans of DM's ousting something on a whim (which "I don't like them," is), then they aren't going to trust the DM, and they aren't going to be compatible with each other. If the players do trust the DM not to oust something on a whim, they're suspicious from the start. If they just don't care if the DM would oust something on a whim, then they're not the type of player we're talking about. [/QUOTE]
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