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The Culture of Third Edition- Good or Bad?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1478220" data-attributes="member: 6398"><p>This is strictly a problem with the player. If the player insists that everything has to be explained, the player is a problem. Really, why would I explain things time and time again when we are supposed to be playing the game?</p><p> </p><p>Which, as I said, is a player problem (in this instance, your problem as well).</p><p> </p><p>So partnership and teamwork are acceptable reasons to question every decision a GM makes? And if the GM's answers aren't acceptable (in your opinion, that is), then he's not being a partner or engaging in teamwork?</p><p> </p><p>Damn, you make a game full of opposition and competition sound like fun.</p><p> </p><p>Actually, I would rather hope that the players are mature enough to believe that there is a valid reason for the decision. The only reason for them <em>not</em> to believe it's valid is if they don't trust the GM, and I don't need such people at my table as they are most often disruptive.</p><p> </p><p>As for keeping the game to a simple dungeon crawl, we return to the question: Why should the GM waste his time prepping for a game he doesn't like? I, for one, would rather leave the player without a game at all; it's what he deserves.</p><p> </p><p>Oh, yes... The infamous "if you don't GM this way you won't have a group" statement.</p><p> </p><p>I can assure you, while I have rejected more players than I've accepted, good players are out there, I do find them eventually, and if our tastes click together then he's in the game.</p><p> </p><p>And you'd get a lot further in these discussion if you stopped assuming that such isn't the case.</p><p> </p><p>Ehr... When didn't 2E have paladins?</p><p> </p><p>Actually, I've read a lot of fiction, and I can state for a fact that Halflings are practically non-existant, Elves only show up on occassion, and Dwarves are usually mythical and rarely seen. Unless, of course, most of your reading is D&D based literature (the value of which is often dubious at best).</p><p> </p><p>Like I said, if a player is so unreasonable that he's insisting that a specific race or a specific class <em>must</em> be available, the door is down the hall on the left. He won't be missed and my game <em>will</em> be better for his absence.</p><p> </p><p>As for the Druid thing... Alright, it was an example, based on your post, and thus I don't have all the answers for it (it's not an actual situation and not worth the time to counter every point, although, in my campaign, he'd be best off playing a Shaman that venerates Nature Spirits and does their bidding). However, it does come down to a player accepting campaign conditions or not accepting them, and, as stated a dozen times, those not accepting them are dismissed from the game.</p><p> </p><p>I mean, here's a question: What if, instead of a Druid, the player wanted to play a CE Black Guard? Should I let such a character into a primarily Good-aligned group? Should I have to supply reason after reason until I <em>finally</em> give one that the player will accept? Would it be fair if said player went to other gamers whining about what a sucky GM I am for not allowing the character?</p><p> </p><p>Given the reasoning in this thread, I should "kowtow" to the player's demands, and that's not just wrong, it's petty and stupid.</p><p> </p><p>But this is side-stepping the issue, being that you are back-peddling from "Class A should be present" to "It's okay if Class B replaces it". What's present is present. It may be Core. It might be Core minus a few things. It might be Core plus a few things. It might be Core plus a few things and minus a few others. It might be completely changed, ala Arcana Unearthed. Regardless, in the end, the player accepts it or takes a hike.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1478220, member: 6398"] This is strictly a problem with the player. If the player insists that everything has to be explained, the player is a problem. Really, why would I explain things time and time again when we are supposed to be playing the game? Which, as I said, is a player problem (in this instance, your problem as well). So partnership and teamwork are acceptable reasons to question every decision a GM makes? And if the GM's answers aren't acceptable (in your opinion, that is), then he's not being a partner or engaging in teamwork? Damn, you make a game full of opposition and competition sound like fun. Actually, I would rather hope that the players are mature enough to believe that there is a valid reason for the decision. The only reason for them [i]not[/i] to believe it's valid is if they don't trust the GM, and I don't need such people at my table as they are most often disruptive. As for keeping the game to a simple dungeon crawl, we return to the question: Why should the GM waste his time prepping for a game he doesn't like? I, for one, would rather leave the player without a game at all; it's what he deserves. Oh, yes... The infamous "if you don't GM this way you won't have a group" statement. I can assure you, while I have rejected more players than I've accepted, good players are out there, I do find them eventually, and if our tastes click together then he's in the game. And you'd get a lot further in these discussion if you stopped assuming that such isn't the case. Ehr... When didn't 2E have paladins? Actually, I've read a lot of fiction, and I can state for a fact that Halflings are practically non-existant, Elves only show up on occassion, and Dwarves are usually mythical and rarely seen. Unless, of course, most of your reading is D&D based literature (the value of which is often dubious at best). Like I said, if a player is so unreasonable that he's insisting that a specific race or a specific class [i]must[/i] be available, the door is down the hall on the left. He won't be missed and my game [i]will[/i] be better for his absence. As for the Druid thing... Alright, it was an example, based on your post, and thus I don't have all the answers for it (it's not an actual situation and not worth the time to counter every point, although, in my campaign, he'd be best off playing a Shaman that venerates Nature Spirits and does their bidding). However, it does come down to a player accepting campaign conditions or not accepting them, and, as stated a dozen times, those not accepting them are dismissed from the game. I mean, here's a question: What if, instead of a Druid, the player wanted to play a CE Black Guard? Should I let such a character into a primarily Good-aligned group? Should I have to supply reason after reason until I [i]finally[/i] give one that the player will accept? Would it be fair if said player went to other gamers whining about what a sucky GM I am for not allowing the character? Given the reasoning in this thread, I should "kowtow" to the player's demands, and that's not just wrong, it's petty and stupid. But this is side-stepping the issue, being that you are back-peddling from "Class A should be present" to "It's okay if Class B replaces it". What's present is present. It may be Core. It might be Core minus a few things. It might be Core plus a few things. It might be Core plus a few things and minus a few others. It might be completely changed, ala Arcana Unearthed. Regardless, in the end, the player accepts it or takes a hike. [/QUOTE]
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