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The Culture of Third Edition- Good or Bad?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1478286" data-attributes="member: 6398"><p>Let's go back over the statements here...</p><p> </p><p>Me: Now, can someone explain why on Earth anyone would spend that much time building and running a game they don't like just for the sake of catering to every little whim or fancy that a player comes up with? </p><p> </p><p>You: <First Point Removed> Second, the DM spends that much time building a campaign setting and plot because, presumably, <strong>they enjoy doing it</strong>. If it stops being fun for them, they should give up the reigns to someone who will have fun doing it, I think. This is assuming that the group is compatible to begin with, of course.</p><p> </p><p>So, yes, you are side-stepping the issue because you aren't answering the question. So I'll ask it again: If I have a table with three happy, fun-havin' players that understand the campaign world and its conditions, why should I change the game to something they and I won't like because a new player wants to play a member of a non-existant race?</p><p> </p><p>Never mind, I'll answer it: Only an <em>absolute fool</em> would change the game because one hard-headed soon-to-be-ex-player isn't worth changing the campaign for.</p><p> </p><p>An explanation? Sure. But you've already made it clear that, in your opinion, "they don't fit" is not an acceptable reason, and you've also made it clear that such an answer is, in your view, the sign of a poor GM who hasn't thought things through.</p><p> </p><p>A problem with this statement: It's back peddling, meaning that this wasn't your stance earlier. Rather than saying, "you want an explaination", your stance was more akin to "not having a reason I am willing to accept is poor GMing". Really, do you think we'd be on the 9th (10th) page of this thread if your statements earlier came across as this reasonable?</p><p> </p><p>[Edit: Only 7 pages? I thought this thread was longer... Maybe it's just dragging on forever...]</p><p> </p><p>Someone not liking my game because of certain conditions and leaving it isn't throwing a hissy fit; he's moving on to find a game he better fits.</p><p> </p><p>Telling me I'm a poor GM because they <em>choose</em> not to accept the reason given for certain conditions is throwing a hissy fit and will often get the person booted before they can even consider looking for another group.</p><p> </p><p>See the difference?</p><p> </p><p>Of course not. Any time a player chooses not to trust their GM, their's bound to be a problem. Granted, there are a lot of GMs out there that suck, and there's plenty of reason for a player to be "apprehensive" of some changes. However, the GM should be given the chance to prove that things are on the "up and up" rather than just being written off because "elves don't fit" or some other (extremely trivial) reason.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1478286, member: 6398"] Let's go back over the statements here... Me: Now, can someone explain why on Earth anyone would spend that much time building and running a game they don't like just for the sake of catering to every little whim or fancy that a player comes up with? You: <First Point Removed> Second, the DM spends that much time building a campaign setting and plot because, presumably, [b]they enjoy doing it[/b]. If it stops being fun for them, they should give up the reigns to someone who will have fun doing it, I think. This is assuming that the group is compatible to begin with, of course. So, yes, you are side-stepping the issue because you aren't answering the question. So I'll ask it again: If I have a table with three happy, fun-havin' players that understand the campaign world and its conditions, why should I change the game to something they and I won't like because a new player wants to play a member of a non-existant race? Never mind, I'll answer it: Only an [i]absolute fool[/i] would change the game because one hard-headed soon-to-be-ex-player isn't worth changing the campaign for. An explanation? Sure. But you've already made it clear that, in your opinion, "they don't fit" is not an acceptable reason, and you've also made it clear that such an answer is, in your view, the sign of a poor GM who hasn't thought things through. A problem with this statement: It's back peddling, meaning that this wasn't your stance earlier. Rather than saying, "you want an explaination", your stance was more akin to "not having a reason I am willing to accept is poor GMing". Really, do you think we'd be on the 9th (10th) page of this thread if your statements earlier came across as this reasonable? [Edit: Only 7 pages? I thought this thread was longer... Maybe it's just dragging on forever...] Someone not liking my game because of certain conditions and leaving it isn't throwing a hissy fit; he's moving on to find a game he better fits. Telling me I'm a poor GM because they [i]choose[/i] not to accept the reason given for certain conditions is throwing a hissy fit and will often get the person booted before they can even consider looking for another group. See the difference? Of course not. Any time a player chooses not to trust their GM, their's bound to be a problem. Granted, there are a lot of GMs out there that suck, and there's plenty of reason for a player to be "apprehensive" of some changes. However, the GM should be given the chance to prove that things are on the "up and up" rather than just being written off because "elves don't fit" or some other (extremely trivial) reason. [/QUOTE]
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