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The Culture of Third Edition- Good or Bad?
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<blockquote data-quote="Gothmog" data-source="post: 1478792" data-attributes="member: 317"><p>For Kamikaze Midget and those in that camp, if you were a player coming into the following worlds, would you find it unreasonable to make the following demands on the DM?</p><p></p><p>1) In a Conan/Hyborea game, insisting on playing a drow wizard.</p><p></p><p>2) In a Midnight game, insisting on playing a LG cleric of Pelor.</p><p></p><p>3) In a Scarred Lands game, insisting on playing a kender.</p><p></p><p>Hopefully you can see that a player demanding any of these three characters in these settings is being unreasonable. Why? Because those races/classes don't exist in those worlds, or are not suitable concepts for those worlds.</p><p></p><p>All three of these worlds use D&D/d20 rules, but have very different flavors and parameters that differ from core D&D. These differences and limitations are what give these worlds flavor and make them what they are- unique. If every campaign adhered slavishly to the guidelines in the PHB, every world out there would be extremely boring and identical. Heck, I guess I would be EXTREMELY unreasonable by your standards since I ONLY allow human PCs in my homebrew, and have modified all of the spellcasting classes to reflect how I want magic to work in my world. Do I have good reasons for doing this? Yes- I want my homebrew world to be different, unique, and carry my own take on fantasy rather than being the generic vanilla fantasy of the PHB. Not all of the classes, races, spells, or equipment listed in the PHB should be available in every world, because not all concepts fit into all worlds. its the DMs job to define the parameters of his world and provide his players with the options available, not to make EVERY option available.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 1478792, member: 317"] For Kamikaze Midget and those in that camp, if you were a player coming into the following worlds, would you find it unreasonable to make the following demands on the DM? 1) In a Conan/Hyborea game, insisting on playing a drow wizard. 2) In a Midnight game, insisting on playing a LG cleric of Pelor. 3) In a Scarred Lands game, insisting on playing a kender. Hopefully you can see that a player demanding any of these three characters in these settings is being unreasonable. Why? Because those races/classes don't exist in those worlds, or are not suitable concepts for those worlds. All three of these worlds use D&D/d20 rules, but have very different flavors and parameters that differ from core D&D. These differences and limitations are what give these worlds flavor and make them what they are- unique. If every campaign adhered slavishly to the guidelines in the PHB, every world out there would be extremely boring and identical. Heck, I guess I would be EXTREMELY unreasonable by your standards since I ONLY allow human PCs in my homebrew, and have modified all of the spellcasting classes to reflect how I want magic to work in my world. Do I have good reasons for doing this? Yes- I want my homebrew world to be different, unique, and carry my own take on fantasy rather than being the generic vanilla fantasy of the PHB. Not all of the classes, races, spells, or equipment listed in the PHB should be available in every world, because not all concepts fit into all worlds. its the DMs job to define the parameters of his world and provide his players with the options available, not to make EVERY option available. [/QUOTE]
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