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The current "Real Deal" on Castle Zagyg by G. Gygax
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<blockquote data-quote="Col_Pladoh" data-source="post: 3041924" data-attributes="member: 796"><p><img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p>Haste makes waste. I am busy doing editing work, so I don't pay proper attention to my posts... <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>I did indeed mean to enter the word "nor." The reason is beacuse the the level maps used in the original castle dungeons did not align properly, had many changes on them, and the encounter notes are one-liners, often scratched out as the monsters in the place were wiped out by PC parties. As I have often relayed, the adventures were extemporized by both Rob and myslef.</p><p></p><p></p><p></p><p>More of whole adventure modules accessed by transporter from the castle dungeons, but indeed it is quite possible that sets of additional side levels could be offered, these to be discovered by the PC party as they move through a main area. That is how it was managed in my original dungeons <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>Cheers,</p><p>Gary</p></blockquote><p></p>
[QUOTE="Col_Pladoh, post: 3041924, member: 796"] :uhoh: Haste makes waste. I am busy doing editing work, so I don't pay proper attention to my posts... :heh: I did indeed mean to enter the word "nor." The reason is beacuse the the level maps used in the original castle dungeons did not align properly, had many changes on them, and the encounter notes are one-liners, often scratched out as the monsters in the place were wiped out by PC parties. As I have often relayed, the adventures were extemporized by both Rob and myslef. More of whole adventure modules accessed by transporter from the castle dungeons, but indeed it is quite possible that sets of additional side levels could be offered, these to be discovered by the PC party as they move through a main area. That is how it was managed in my original dungeons ;) Cheers, Gary [/QUOTE]
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