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The Current State of "Simple d20"?
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<blockquote data-quote="Laslo Tremaine" data-source="post: 2616156" data-attributes="member: 330"><p>Thanks, everyone, for all of the replies.</p><p></p><p>The best suggestion so far seems to take C&C and plug in the True20 skill/character system, and this might be the route that I go. </p><p></p><p>But...</p><p></p><p>The main problem is that I have two players who have a severe reaction against home-brew systems. They pretty much flat-out refuse to play in one (even though there is a strong undercurrent of unhappiness with the complexity of D&D 3.5). I can only attribute this to a traumatic house-rule experience sometime in their childhoods... Because of this, they pretty much demand a "published" system. Hence, the question that started this thread.</p><p></p><p>Now to cover various suggestions that people have made.</p><p></p><p>As far as Mutant & Masterminds goes. I am intimately familiar with this game, being that I am playing and GMing a campaign that has been going non-stop since the release of the game. We love it. But it strays pretty far from a number of standards that make it significantly incompatible with pretty much any version of D&D.</p><p></p><p>Also, I personally like the M&M/True20 damage save mechanic. Others in my group are not fans, and as I have said before, I think converting the damage save mechanic would be a significant, and ongoing hassle.</p><p></p><p>I am just now looking at CORE and it certainly is a step in the right direction. </p><p></p><p>Over-all, I am very surprised that no-one has done anything like this, but it looks like I will be doing it myself (if I can get others in my group to buy into it). If I do end up making my own system, I will make it available, if not for free then very cheaply on RPG Now...</p></blockquote><p></p>
[QUOTE="Laslo Tremaine, post: 2616156, member: 330"] Thanks, everyone, for all of the replies. The best suggestion so far seems to take C&C and plug in the True20 skill/character system, and this might be the route that I go. But... The main problem is that I have two players who have a severe reaction against home-brew systems. They pretty much flat-out refuse to play in one (even though there is a strong undercurrent of unhappiness with the complexity of D&D 3.5). I can only attribute this to a traumatic house-rule experience sometime in their childhoods... Because of this, they pretty much demand a "published" system. Hence, the question that started this thread. Now to cover various suggestions that people have made. As far as Mutant & Masterminds goes. I am intimately familiar with this game, being that I am playing and GMing a campaign that has been going non-stop since the release of the game. We love it. But it strays pretty far from a number of standards that make it significantly incompatible with pretty much any version of D&D. Also, I personally like the M&M/True20 damage save mechanic. Others in my group are not fans, and as I have said before, I think converting the damage save mechanic would be a significant, and ongoing hassle. I am just now looking at CORE and it certainly is a step in the right direction. Over-all, I am very surprised that no-one has done anything like this, but it looks like I will be doing it myself (if I can get others in my group to buy into it). If I do end up making my own system, I will make it available, if not for free then very cheaply on RPG Now... [/QUOTE]
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