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The Current State of "Simple d20"?
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<blockquote data-quote="scadgrad" data-source="post: 2622003" data-attributes="member: 766"><p>I've been playing in a similar fashion for over a year now. We port in attrib boosts and feats (for PCs and NPCs) from 3.5 and that keeps my players happy. Die_Kluge and one of the other players was very suspicious of the lack of skills, but they both readily admit now that they actually like the simplicity of not having to deal w/ them. Leveling up takes like 30 seconds or so and the DM/CK never has to deal w/ skills and feat nonsense for monsters.</p><p></p><p>I think the SIEGE system is vastly misunderstood and unappreciated by those who have not spent 4 or more sessions playing with it. Any CK worth his salt has a setting and backgrounds for the PCs making the uber-detail of most skill systems a rather pointless exercise in accounting. It's a tradeoff really, but I'm just happy that my players were willing to see if it would work and it has far exceeded our expectations. We actually started playing C&C over a year ago and the compromise was "let's see how this SIEGE engine works, and if we really miss skills that badly, we'll add them." It never happened. The players found that w/ a well-developed setting and backgrounds for their characters, the PC "skill set" in C&C is actually much more robust than the "limited-by a list" skill point system.</p><p></p><p>SIEGE and Prime abilities coupled w/ backgrounds (or secondary skills) works far, far better than you would think, but you've really got to give it a try.</p></blockquote><p></p>
[QUOTE="scadgrad, post: 2622003, member: 766"] I've been playing in a similar fashion for over a year now. We port in attrib boosts and feats (for PCs and NPCs) from 3.5 and that keeps my players happy. Die_Kluge and one of the other players was very suspicious of the lack of skills, but they both readily admit now that they actually like the simplicity of not having to deal w/ them. Leveling up takes like 30 seconds or so and the DM/CK never has to deal w/ skills and feat nonsense for monsters. I think the SIEGE system is vastly misunderstood and unappreciated by those who have not spent 4 or more sessions playing with it. Any CK worth his salt has a setting and backgrounds for the PCs making the uber-detail of most skill systems a rather pointless exercise in accounting. It's a tradeoff really, but I'm just happy that my players were willing to see if it would work and it has far exceeded our expectations. We actually started playing C&C over a year ago and the compromise was "let's see how this SIEGE engine works, and if we really miss skills that badly, we'll add them." It never happened. The players found that w/ a well-developed setting and backgrounds for their characters, the PC "skill set" in C&C is actually much more robust than the "limited-by a list" skill point system. SIEGE and Prime abilities coupled w/ backgrounds (or secondary skills) works far, far better than you would think, but you've really got to give it a try. [/QUOTE]
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