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THE CURSE OF AMBERSTAR - ROGUE'S GALLERY
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<blockquote data-quote="hafrogman" data-source="post: 7143812" data-attributes="member: 8858"><p><strong>Yttrian - Elf (Wood) Fighter 6</strong></p><p></p><table style='width: 100%'><tr><td><br /> <br /> <img src="http://www.enworld.org/forum/attachment.php?attachmentid=85249" alt="" class="fr-fic fr-dii fr-draggable " style="" /></td><td>[code][B]Name:[/B] Yttrian<br /> [B]Class:[/B] Fighter 6 [B]Size:[/B] Medium (6'0", 172 lb)<br /> [B]Race:[/B] Elf (Wood) [B]Gender:[/B] Male<br /> [B]Background:[/B] Mercenary Veteran [B]Alignment:[/B] Chaotic Good <br /> [B]Prof:[/B] +3 [B]XP:[/B] 17,000 / 23,000<br /> <br /> [B]AC:[/B] 17 [B]Init:[/B] +4 [B]Speed:[/B] 35'<br /> <br /> [B]HP:[/B] 72 [B]HD:[/B] 6d10<br /> <br /> [B]Str:[/B] 14 +2 [B][x] save: [/B] +5<br /> [B]Dex:[/B] 18 +4 [B][x] save: [/B] +7<br /> [B]Con:[/B] 14 +2 [B][x] save: [/B] +5<br /> [B]Int:[/B] 11 +0 [B][ ] save: [/B] +0<br /> [B]Wis:[/B] 16 +3 [B][ ] save: [/B] +3<br /> [B]Cha:[/B] 9 -1 [B][ ] save: [/B] -1<br /> <br /> <br /> [B]Attack Bonus Damage[/B]<br /> Bolt Launcher +10 1d10+5 range: 100/400<br /> Shortsword +7 1d6+4<br /> <br /> [B]Skills:[/B]<br /> <br /> [B][x][/B] +7 Acrobatics<br /> [B][ ][/B] +3 Animal Handling<br /> [B][ ][/B] +0 Arcana<br /> [B][x][/B] +5 Athletics<br /> [B][ ][/B] -1 Deception<br /> [B][ ][/B] +0 History<br /> [B][ ][/B] +3 Insight<br /> [B][ ][/B] -1 Intimidation<br /> [B][ ][/B] +0 Investigation<br /> [B][ ][/B] +3 Medicine<br /> [B][ ][/B] +0 Nature<br /> [B][x][/B] +6 Perception<br /> [B][ ][/B] -1 Performance<br /> [B][x][/B] +2 Persuasion<br /> [B][ ][/B] +0 Religion<br /> [B][ ][/B] +4 Sleight of Hand<br /> [B][ ][/B] +4 Stealth<br /> [B][x][/B] +6 Survival<br /> <br /> <br /> [B]Features and Traits:[/B]<br /> Darkvision (60')<br /> Fey Ancestry (Adv. vs charm, no magical sleep)<br /> Trance<br /> Mask of the Wild (Hide when lightly obscured by natural phenomena)<br /> Fighting Style: Archery<br /> Second Wind (1d10+6)<br /> Action Surge<br /> Extra Attack<br /> Martial Archetype: Battle Master<br /> Combat Superiority (4d8, DC 15)<br /> - Distracting Strike<br /> - Feinting Attack<br /> - Trip Attack<br /> Feat: Crossbow Expert<br /> Feat: Resilience (Dexterity)<br /> <br /> <br /> [B]Proficiencies:[/B]<br /> Common<br /> Elven<br /> Armor (Light, Medium, Heavy)<br /> Shields<br /> Weapons (Simple, Martial)<br /> Woodcarver's tools<br /> <br /> <br /> [B]Equipment: Cost Weight[/B]<br /> Bolt Launcher 350gp 18lb (as Heavy Crossbow +1)<br /> - bolts (60) 3gp 4.5lb<br /> Shortsword 10gp 2lb<br /> Carbon Fiber Armor 1000gp 40lb (as Mithril Half Plate)<br /> Backpack 2gp 5lb<br /> Bedroll 1gp 7lb<br /> Mess Kit 0.2gp 1lb<br /> Tinderbox 0.5gp 1lb<br /> Rations (10 days) 5gp 20lb<br /> Silk Rope (50') 10gp 5lb<br /> Waterskin 0.2gp 5lb<br /> Potion of Healing (2) 100gp 1lb<br /> <br /> [B]Total Weight:[/B] 99.5lb / 210lb light load<br /> [B]Money:[/B] 118 gp 1 sp 0 cp[/code]</td></tr></table><p></p><p>[sblock=Background]<strong>Personality Trait:</strong> The first thing I do in a new place is note the locations of every exit or possible escape. I don't like feeling trapped.</p><p><strong>Ideal:</strong> Independence. When people follow orders blindly, they embrace a kind of tyranny.</p><p><strong>Bond:</strong> I fight for those who cannot fight for themselves.</p><p><strong>Flaw:</strong> I am followed by dark, blood-soaked memories that time has failed to quell.</p><p></p><p>-----------------------------------------------------</p><p></p><p>I was only a boy when Wellington's men came to take my village. I don't know what we had done to offend them, or if we were merely in their way to something greater. They killed those who resisted and took the rest of us, locking us in chains and dark rooms, far from the forests of my childhood. We were moved from place to place, working as we were told, being punished if we dared refuse. We didn't make good miners, but they pushed us doubly hard. Every additional task we took on was another soul consigned to those gods-forsaken pits.</p><p></p><p>Sometime later we were rounded up and brought along as porters and servants on some military excursion. There was a strange mix of anger, pride and fear among the soldiers. From careful listening I learned their intentions. They planned to turn on their own masters, the strange benefactors that had allowed them to wreak such destruction upon our world. There in the war camps I learned their secrets. They weren't what they presented to those they conquered, implacable foes wielding unimaginable powers. No, they were still just humans. Humans in fancy suits, with strange weapons. But those were just tools, the men inside were the same as any. They were also foolish and vastly overconfident.</p><p></p><p>As we left Wellington and traveled into the wilderness, it began to speak to me as it had in years before. This was my home, not the human cities and their slave pens. As dark fell, I found my opportunity. Wellington's men drank and celebrated their victories, past and future, and sent me for more wine. I found my way to the stores, but now they lay unguarded, lazy soldiers having joined their fellows in revelry. Realizing my chance, I stole a uniform and one of their weapons and made good my escape. Once past the picket lines, I ran deep into the wilds, giddy in my new freedom and reveling in my return to nature. It was only as dawn broke before me that I realized what I had left behind. So many of my people were still in those camps, my family and all those I had known. The euphoria of my freedom gave way to a new determination. I would use these tools against the men that had imprisoned us.</p><p></p><p>I turned back and followed the Wellington forces. I stayed well out of sight for the time, an army can hardly conceal their tracks. I considered my options and tried to formulate plans. Then I set out to find my kin. I hadn't realized how close to the sanctuary we already were. The humans had reached their destination. I don't know fully what they sought there, but what they found was death. The blood on the fields was thick and seemingly endless. I saw no living soul there. I am ashamed to say I fled there. I was still a boy by the measure of my people, but I should have stayed and looked for any signs, but I did not. Instead, I ran.</p><p></p><p>The disasters that followed have darkened the world. Wellington deserves the fate upon them, but more than just they suffer. I live at the edges of their society. I find work as I can, there is always a use for those who know how to fight. When I can't find work, I hunt. Men, mostly. Those that prey on the weak, those that would take or keep slaves. I do not have the strength to break Wellington, not yet anyways, but I do what I can.</p><p></p><p>The word of this new expedition spread even to my corners. Human memory is such a fickle thing. Does this Duke Conrad expect the people to have forgotten? His kind is responsible for this curse. Men like him, grasping for power. Still, I need to go back. My lost family haunts me in the quiet moments. I must return to what I could not face as child, and now face it as a warrior. I have signed on to this exploration of the Teraphim Sanctum, just another faceless mercenary. We shall see what fate holds in store for me.</p><p>[/sblock]</p><p></p><p>[sblock=Appearance]Tall, and sturdily built, especially for an elf, Yttrian nonetheless shows the signs of extended exposure to the Amberstar's curse. Now 130, he is still considered young by elven standards ... or what would have been considered standard before the world changed, but he has been weathered harshly by the last decades. His skin is pale and all of his hair has long since fallen out, leaving him with a somewhat unsettling appearance. His weapons and armor are old, but well cared for. They are of an alien origin that clearly gives them away as salvaged, stolen or black-market purchases. But Wellington seems to lack the influence or will to attempt to reclaim them.[/sblock]</p><p></p><p>[sblock=Rolls]<a href="http://roll.coyotecode.net/lookup.php?rollid=167690" target="_blank">The Curse of Amberstar</a>: </p><p>4D6.HIGH(3) = [1, 4, 2, 3] = 9</p><p>4D6.HIGH(3) = [6, 4, 5, 2] = 15</p><p>4D6.HIGH(3) = [3, 3, 1, 5] = 11</p><p>4D6.HIGH(3) = [2, 5, 4, 5] = 14</p><p>4D6.HIGH(3) = [3, 6, 5, 2] = 14</p><p>4D6.HIGH(3) = [3, 6, 5, 4] = 15</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=167700" target="_blank">The Curse of Amberstar - gold</a>:</p><p>1D20 = [2] = 2</p><p>1500 + 50 * 2 = 1600 gold</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="hafrogman, post: 7143812, member: 8858"] [b]Yttrian - Elf (Wood) Fighter 6[/b] [table="width: 100%"] [tr] [td="width: 33%"] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=85249[/IMG][/td] [td="width: 66%"][code][B]Name:[/B] Yttrian [B]Class:[/B] Fighter 6 [B]Size:[/B] Medium (6'0", 172 lb) [B]Race:[/B] Elf (Wood) [B]Gender:[/B] Male [B]Background:[/B] Mercenary Veteran [B]Alignment:[/B] Chaotic Good [B]Prof:[/B] +3 [B]XP:[/B] 17,000 / 23,000 [B]AC:[/B] 17 [B]Init:[/B] +4 [B]Speed:[/B] 35' [B]HP:[/B] 72 [B]HD:[/B] 6d10 [B]Str:[/B] 14 +2 [B][x] save: [/B] +5 [B]Dex:[/B] 18 +4 [B][x] save: [/B] +7 [B]Con:[/B] 14 +2 [B][x] save: [/B] +5 [B]Int:[/B] 11 +0 [B][ ] save: [/B] +0 [B]Wis:[/B] 16 +3 [B][ ] save: [/B] +3 [B]Cha:[/B] 9 -1 [B][ ] save: [/B] -1 [B]Attack Bonus Damage[/B] Bolt Launcher +10 1d10+5 range: 100/400 Shortsword +7 1d6+4 [B]Skills:[/B] [B][x][/B] +7 Acrobatics [B][ ][/B] +3 Animal Handling [B][ ][/B] +0 Arcana [B][x][/B] +5 Athletics [B][ ][/B] -1 Deception [B][ ][/B] +0 History [B][ ][/B] +3 Insight [B][ ][/B] -1 Intimidation [B][ ][/B] +0 Investigation [B][ ][/B] +3 Medicine [B][ ][/B] +0 Nature [B][x][/B] +6 Perception [B][ ][/B] -1 Performance [B][x][/B] +2 Persuasion [B][ ][/B] +0 Religion [B][ ][/B] +4 Sleight of Hand [B][ ][/B] +4 Stealth [B][x][/B] +6 Survival [B]Features and Traits:[/B] Darkvision (60') Fey Ancestry (Adv. vs charm, no magical sleep) Trance Mask of the Wild (Hide when lightly obscured by natural phenomena) Fighting Style: Archery Second Wind (1d10+6) Action Surge Extra Attack Martial Archetype: Battle Master Combat Superiority (4d8, DC 15) - Distracting Strike - Feinting Attack - Trip Attack Feat: Crossbow Expert Feat: Resilience (Dexterity) [B]Proficiencies:[/B] Common Elven Armor (Light, Medium, Heavy) Shields Weapons (Simple, Martial) Woodcarver's tools [B]Equipment: Cost Weight[/B] Bolt Launcher 350gp 18lb (as Heavy Crossbow +1) - bolts (60) 3gp 4.5lb Shortsword 10gp 2lb Carbon Fiber Armor 1000gp 40lb (as Mithril Half Plate) Backpack 2gp 5lb Bedroll 1gp 7lb Mess Kit 0.2gp 1lb Tinderbox 0.5gp 1lb Rations (10 days) 5gp 20lb Silk Rope (50') 10gp 5lb Waterskin 0.2gp 5lb Potion of Healing (2) 100gp 1lb [B]Total Weight:[/B] 99.5lb / 210lb light load [B]Money:[/B] 118 gp 1 sp 0 cp[/code][/td] [/tr] [/table] [sblock=Background][B]Personality Trait:[/B] The first thing I do in a new place is note the locations of every exit or possible escape. I don't like feeling trapped. [B]Ideal:[/B] Independence. When people follow orders blindly, they embrace a kind of tyranny. [B]Bond:[/B] I fight for those who cannot fight for themselves. [B]Flaw:[/B] I am followed by dark, blood-soaked memories that time has failed to quell. ----------------------------------------------------- I was only a boy when Wellington's men came to take my village. I don't know what we had done to offend them, or if we were merely in their way to something greater. They killed those who resisted and took the rest of us, locking us in chains and dark rooms, far from the forests of my childhood. We were moved from place to place, working as we were told, being punished if we dared refuse. We didn't make good miners, but they pushed us doubly hard. Every additional task we took on was another soul consigned to those gods-forsaken pits. Sometime later we were rounded up and brought along as porters and servants on some military excursion. There was a strange mix of anger, pride and fear among the soldiers. From careful listening I learned their intentions. They planned to turn on their own masters, the strange benefactors that had allowed them to wreak such destruction upon our world. There in the war camps I learned their secrets. They weren't what they presented to those they conquered, implacable foes wielding unimaginable powers. No, they were still just humans. Humans in fancy suits, with strange weapons. But those were just tools, the men inside were the same as any. They were also foolish and vastly overconfident. As we left Wellington and traveled into the wilderness, it began to speak to me as it had in years before. This was my home, not the human cities and their slave pens. As dark fell, I found my opportunity. Wellington's men drank and celebrated their victories, past and future, and sent me for more wine. I found my way to the stores, but now they lay unguarded, lazy soldiers having joined their fellows in revelry. Realizing my chance, I stole a uniform and one of their weapons and made good my escape. Once past the picket lines, I ran deep into the wilds, giddy in my new freedom and reveling in my return to nature. It was only as dawn broke before me that I realized what I had left behind. So many of my people were still in those camps, my family and all those I had known. The euphoria of my freedom gave way to a new determination. I would use these tools against the men that had imprisoned us. I turned back and followed the Wellington forces. I stayed well out of sight for the time, an army can hardly conceal their tracks. I considered my options and tried to formulate plans. Then I set out to find my kin. I hadn't realized how close to the sanctuary we already were. The humans had reached their destination. I don't know fully what they sought there, but what they found was death. The blood on the fields was thick and seemingly endless. I saw no living soul there. I am ashamed to say I fled there. I was still a boy by the measure of my people, but I should have stayed and looked for any signs, but I did not. Instead, I ran. The disasters that followed have darkened the world. Wellington deserves the fate upon them, but more than just they suffer. I live at the edges of their society. I find work as I can, there is always a use for those who know how to fight. When I can't find work, I hunt. Men, mostly. Those that prey on the weak, those that would take or keep slaves. I do not have the strength to break Wellington, not yet anyways, but I do what I can. The word of this new expedition spread even to my corners. Human memory is such a fickle thing. Does this Duke Conrad expect the people to have forgotten? His kind is responsible for this curse. Men like him, grasping for power. Still, I need to go back. My lost family haunts me in the quiet moments. I must return to what I could not face as child, and now face it as a warrior. I have signed on to this exploration of the Teraphim Sanctum, just another faceless mercenary. We shall see what fate holds in store for me. [/sblock] [sblock=Appearance]Tall, and sturdily built, especially for an elf, Yttrian nonetheless shows the signs of extended exposure to the Amberstar's curse. Now 130, he is still considered young by elven standards ... or what would have been considered standard before the world changed, but he has been weathered harshly by the last decades. His skin is pale and all of his hair has long since fallen out, leaving him with a somewhat unsettling appearance. His weapons and armor are old, but well cared for. They are of an alien origin that clearly gives them away as salvaged, stolen or black-market purchases. But Wellington seems to lack the influence or will to attempt to reclaim them.[/sblock] [sblock=Rolls][url=http://roll.coyotecode.net/lookup.php?rollid=167690]The Curse of Amberstar[/url]: 4D6.HIGH(3) = [1, 4, 2, 3] = 9 4D6.HIGH(3) = [6, 4, 5, 2] = 15 4D6.HIGH(3) = [3, 3, 1, 5] = 11 4D6.HIGH(3) = [2, 5, 4, 5] = 14 4D6.HIGH(3) = [3, 6, 5, 2] = 14 4D6.HIGH(3) = [3, 6, 5, 4] = 15 [url=http://roll.coyotecode.net/lookup.php?rollid=167700]The Curse of Amberstar - gold[/url]: 1D20 = [2] = 2 1500 + 50 * 2 = 1600 gold [/sblock] [/QUOTE]
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THE CURSE OF AMBERSTAR - ROGUE'S GALLERY
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