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THE CURSE OF AMBERSTAR - ROGUE'S GALLERY
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<blockquote data-quote="Charwoman Gene" data-source="post: 7149497" data-attributes="member: 5044"><p><strong><span style="font-size: 15px">Kethra</span></strong></p><p><strong>Scourge Aasimar Rogue 2</strong> <strong>/</strong> <strong>Paladin(Vengeance) 4</strong></p><p><strong>City Watch LN</strong></p><p></p><p>[table=width:400][tr][td]<strong>Strength 12</strong>(+1)</p><p><strong>Dexterity 18</strong>(+4)</p><p><strong>Constitution 14</strong>(+2)[/td][td]<strong>Intelligence 9</strong>(-1)</p><p><strong>Wisdom 14</strong>(+2)</p><p><strong>Charisma 18</strong>(+4)[/td][/tr][/table]</p><p style="margin-left: 20px">Kethra is a woman gifted and cursed by the power that flows in her veins, the legacy of Teraphim experimentation on her ancestors.</p><p></p><p>[ATTACH]85467[/ATTACH]</p><p>[sblock=Appearance and Personality]<strong>Gender</strong> Female <strong>Age</strong> 25</p><p><strong>Height</strong> 5'11"" <strong>Weight</strong> 180lbs.</p><p><strong>Hair</strong> Light Purple <strong>Skin</strong> Pale <strong>Eyes</strong> Blue</p><p style="margin-left: 20px">A tall woman of astonishing beauty, Kethra's unearthly appearance seems both beautiful and frightening.</p><p><strong>Traits</strong></p><p style="margin-left: 20px">Kethra has a musical voice and a very wide range. She can change the timbre of her voice to sound pleasant or menacing as she sees fit.</p> <p style="margin-left: 20px">Kethra disdains light colors in clothing.</p><p><strong>Ideal</strong></p><p style="margin-left: 20px">Evil must be destroyed, wherever it hides.</p><p><strong>Bond</strong></p><p style="margin-left: 20px">Back home, Kethra's sister, Calliope, is sick and vulnerable. If anything harmed her, Kethra would be devastated.</p><p><strong>Flaw</strong></p><p style="margin-left: 20px">Kethra is quick to make judgments about people on first meeting them, and slow to correct those judgments.</p><p>[/sblock][sblock=Backstory]<p style="margin-left: 20px">Kethra was the eldest child of a small army of brats. Her parents weren't too well off, rumors swirled that Kethra's grandparents were experimented on by Teraphim in strange ways. Kethra's appearance was always unusual and her stern adherence to rules made her not very popular amongst the other children. Kethra joined the City Watch in order to fight darkness, becoming an expert at stealth and spotting criminals. Her aasimar abilities came bursting forth when she and her partner were besieged by thugs, and only bny healing him was he saved. Feeling these abilities were a gift, she joined the church of Erathis, devotinmg herself to fighting darkness where she could. She became a symbol to her city and emboldened by her exploits, people began fighting back against the criminals in their midst, and estblishing just order. When she got the request from the Duke, she knew that Erathis was calling her to establish order on a new path, and to also find out more about her powers.</p><p>[/sblock][sblock=Stats][table=width:400][tr][td]<strong>Strength 12</strong>(+1)</p><p><strong>Dexterity 18</strong>(+4)</p><p><strong>Constitution 14</strong>(+2)[/td][td]<strong>Intelligence 9</strong>(-1)</p><p><strong>Wisdom 14</strong>(+2)</p><p><strong>Charisma 18</strong>(+4)[/td][/tr][/table]<strong>Proficiency Bonus:</strong> +3</p><p></p><p><strong>Skills</strong> <ul> <li data-xf-list-type="ul">Acrobatics +4</li> <li data-xf-list-type="ul">Animal Handling +2</li> <li data-xf-list-type="ul">Arcana -1</li> <li data-xf-list-type="ul"><strong>Athletics +4</strong></li> <li data-xf-list-type="ul">Deception +4</li> <li data-xf-list-type="ul">History -1</li> <li data-xf-list-type="ul"><strong>Insight +5</strong></li> <li data-xf-list-type="ul"><strong>Intimidation +7</strong></li> <li data-xf-list-type="ul">Investigation -1</li> <li data-xf-list-type="ul">Medicine +2</li> <li data-xf-list-type="ul">Nature -1</li> <li data-xf-list-type="ul"><strong><em>Perception +8</em></strong></li> <li data-xf-list-type="ul">Performance +4</li> <li data-xf-list-type="ul"><strong>Persuasion +7</strong></li> <li data-xf-list-type="ul">Religion -1</li> <li data-xf-list-type="ul">Sleight of Hand +4</li> <li data-xf-list-type="ul"><strong><em>Stealth +10</em></strong></li> <li data-xf-list-type="ul">Survival +2</li> </ul><p><strong>Proficiencies</strong></p><p><strong>Armor:</strong> Light Armor, Medium Armor, Shields</p><p><strong>Weapons:</strong> Simple Weapons, Martial Weapons</p><p><strong>Tools:</strong> Thieves' Tools</p><p><strong>Languages:</strong> Common, Celestial, Goblin, Elvish</p><p>[table=width:400][tr][td]<strong>AC:</strong> 20</p><p><strong>Initiative:</strong> +4</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Passive Perception:</strong> 18[/td][td]<strong>HP:</strong> 68</p><p><strong>HD:</strong> 2/4</p><p><strong>HD Type:</strong> 1d6+2/1d10+2[/td][/tr][/table]<strong>Saving Throws</strong>[table=width:400][tr][td]<strong>Str:</strong> 3</p><p><strong><u>Dex</u>:</strong> 9</p><p><strong>Con:</strong> 4[/td][td]<strong><u>Int</u>:</strong> 4</p><p><strong>Wis:</strong> 4</p><p><strong>Cha:</strong> 6[/td][/tr][/table]<strong>Attacks</strong> <ul> <li data-xf-list-type="ul">Rapier Melee +8 / 1d8+7 Piercing Finesse</li> <li data-xf-list-type="ul">Javelin Ranged +7 / 1d6+6 Piercing [30/120] Thrown</li> <li data-xf-list-type="ul">Javelin of Lightning Ranged +7 / 1d6+6+4d6 Piercing/Lightning [30/120] Thrown</li> </ul><p>[/sblock][sblock=Features]<strong>Background:</strong> CIty Watch (Watcher's Eye)</p><p style="margin-left: 20px">Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.</p><p><strong>Rogue Features</strong></p><p><strong>Expertise</strong></p><p style="margin-left: 20px">Double bonus on two proficiencies.</p> <ul> <li data-xf-list-type="ul">Perception</li> <li data-xf-list-type="ul">Stealth</li> </ul><p><strong>Sneak Attack</strong></p><p style="margin-left: 20px">Extra 1d6 with advantage or another enemy within 5 ft.</p><p><strong>Thieves' Cant</strong></p><p></p><p><strong>Cunning Action</strong></p><p style="margin-left: 20px">Dash, Disengage, Hide as a bonus action</p><p><strong>Paladin Features</strong></p><p><strong>Divine Sense</strong></p><p style="margin-left: 20px">You know the location of any celestial,fiend, or undead within 60 feet.</p> <ul> <li data-xf-list-type="ul">5 uses (1+Cha Mod)</li> <li data-xf-list-type="ul">Recharge: LR</li> </ul><p><strong>Lay On Hands</strong></p><p style="margin-left: 20px">Restore Paladin Level x 5 hp.</p> <ul> <li data-xf-list-type="ul">20 hp</li> <li data-xf-list-type="ul">5 hp cures 1 disease/poison</li> <li data-xf-list-type="ul">Recharge: LR</li> </ul><p><strong>Fighting Style: Dueling</strong></p><p style="margin-left: 20px">+2 to damage rolls with a single 1handed weapon.</p><p><strong>Divine Smite</strong></p><p style="margin-left: 20px">Expend spell slot to get extra damage.</p> <ul> <li data-xf-list-type="ul">2d8 1st level +1d8 pe level higher</li> <li data-xf-list-type="ul">+1d8 vs. undead or fiends</li> </ul><p><strong>Divine Health</strong></p><p style="margin-left: 20px">Immune to Disease</p><p><strong>Vengeance Features</strong></p><p><strong>Channel Divinity</strong></p><p style="margin-left: 20px">1 / short rest</p><p><strong>CD: Abjure Enemy</strong></p><p style="margin-left: 20px">Choose 1 creature within 60 ft. </p> <ul> <li data-xf-list-type="ul">Wis Save or be frightened for 1 minute or takes damage</li> <li data-xf-list-type="ul">Speed 0 while frightened</li> <li data-xf-list-type="ul">Speed Halved on successful save</li> </ul><p><strong>CD: Vow of Emnity</strong></p><p style="margin-left: 20px">Choose 1 creature within 100 ft.</p> <ul> <li data-xf-list-type="ul">Advantage on attack rolls for 1 minute</li> </ul><p><strong>Item Features</strong></p><p><strong>Winged Boots</strong></p><p style="margin-left: 20px">Fly 30, up to 4 hours</p> <ul> <li data-xf-list-type="ul">Regain 2 hours/12 hours unused</li> </ul><p><strong>Javelin of Lightning</strong></p><p style="margin-left: 20px">Ranged weapon Attack against target withing 120 ft.</p> <ul> <li data-xf-list-type="ul">Target takes 4d6+javelin Damage</li> <li data-xf-list-type="ul">Each creature in line takes 4d6 damage; Dex save DC13 for half</li> </ul><p>[/sblock][sblock=Spellcasting][table=width:400][tr][td]</p><p></p><p><strong>Ability</strong></p><p><strong>Save DC</strong></p><p><strong>Spell Attack</strong>[/td][td]Paladin</p><p>Charisma</p><p>14</p><p>6[/td][td]</p><p></p><p>4</p><p>[/td][/tr][/table]<strong>Spell Slots:</strong> 3</p><p><strong>Rogue Spells Known:</strong> Bane*, Hunter's Mark*, Cure Wounds, Bless, Divine Favor, Heroism, Searing Smite, Wrathful Smite</p><p>[/sblock][sblock=Equipment and Money]<strong>Money:</strong> 0 pp, 222 gp, 0 ep, 0 sp, 0 cp</p><p>[table=width:400][tr][td]Studded Leather[/td][td]13[/td][/tr][tr][td]Rapier +1[/td][td]2[/td][/tr][tr][td]Javelin (2)[/td][td]4[/td][/tr][tr][td]Thieves' Tools[/td][td]1[/td][/tr][tr][td]Backpack[/td][td]5[/td][/tr][tr][td]Crowbar[/td][td]5[/td][/tr][tr][td]Hammer[/td][td]3[/td][/tr][tr][td]Pitons (10)[/td][td]2.5[/td][/tr][tr][td]Torches (10)[/td][td]10[/td][/tr][tr][td]Tinderbox[/td][td]1[/td][/tr][tr][td]Rations (10 days)[/td][td]20[/td][/tr][tr][td]Waterskin[/td][td]5[/td][/tr][tr][td]Bedroll[/td][td]7[/td][/tr][tr][td]Set of fine clothes (3)[/td][td]18[/td][/tr][tr][td]Cloak of Protection[/td][td][/td][/tr][tr][td]Javelin of Lightning[/td][td]2[/td][/tr][tr][td]Winged Boots[/td][td][/td][/tr][tr][td]Ring of Protection[/td][td][/td][/tr][/table]</p><p></p><p>[table=width:400][/table][/sblock][sblock=Notes][/sblock][sblock=Mini Stats]<strong>AC: </strong>20 <strong>Init:</strong> +4</p><p><strong>HP:</strong> 68 / 68 <strong>Hit Dice: </strong>2/4 / 2/4 [1d6+2/1d10+2]</p><p><strong>Spell Slots:</strong> 3</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7149497, member: 5044"] [b][size=4]Kethra[/size][/b] [b]Scourge Aasimar Rogue 2[/b] [b]/[/b] [b]Paladin(Vengeance) 4[/b] [b]City Watch LN[/b] [table=width:400][tr][td][b]Strength 12[/b](+1) [b]Dexterity 18[/b](+4) [b]Constitution 14[/b](+2)[/td][td][b]Intelligence 9[/b](-1) [b]Wisdom 14[/b](+2) [b]Charisma 18[/b](+4)[/td][/tr][/table] [indent]Kethra is a woman gifted and cursed by the power that flows in her veins, the legacy of Teraphim experimentation on her ancestors.[/indent] [ATTACH=CONFIG]85467._xfImport[/ATTACH] [sblock=Appearance and Personality][b]Gender[/b] Female [b]Age[/b] 25 [b]Height[/b] 5'11"" [b]Weight[/b] 180lbs. [b]Hair[/b] Light Purple [b]Skin[/b] Pale [b]Eyes[/b] Blue [indent]A tall woman of astonishing beauty, Kethra's unearthly appearance seems both beautiful and frightening.[/indent] [b]Traits[/b] [indent]Kethra has a musical voice and a very wide range. She can change the timbre of her voice to sound pleasant or menacing as she sees fit.[/indent][indent]Kethra disdains light colors in clothing.[/indent][b]Ideal[/b] [indent]Evil must be destroyed, wherever it hides.[/indent][b]Bond[/b] [indent]Back home, Kethra's sister, Calliope, is sick and vulnerable. If anything harmed her, Kethra would be devastated.[/indent][b]Flaw[/b] [indent]Kethra is quick to make judgments about people on first meeting them, and slow to correct those judgments.[/indent] [/sblock][sblock=Backstory][indent]Kethra was the eldest child of a small army of brats. Her parents weren't too well off, rumors swirled that Kethra's grandparents were experimented on by Teraphim in strange ways. Kethra's appearance was always unusual and her stern adherence to rules made her not very popular amongst the other children. Kethra joined the City Watch in order to fight darkness, becoming an expert at stealth and spotting criminals. Her aasimar abilities came bursting forth when she and her partner were besieged by thugs, and only bny healing him was he saved. Feeling these abilities were a gift, she joined the church of Erathis, devotinmg herself to fighting darkness where she could. She became a symbol to her city and emboldened by her exploits, people began fighting back against the criminals in their midst, and estblishing just order. When she got the request from the Duke, she knew that Erathis was calling her to establish order on a new path, and to also find out more about her powers.[/indent][/sblock][sblock=Stats][table=width:400][tr][td][b]Strength 12[/b](+1) [b]Dexterity 18[/b](+4) [b]Constitution 14[/b](+2)[/td][td][b]Intelligence 9[/b](-1) [b]Wisdom 14[/b](+2) [b]Charisma 18[/b](+4)[/td][/tr][/table][b]Proficiency Bonus:[/b] +3 [b]Skills[/b][list][*]Acrobatics +4[*]Animal Handling +2[*]Arcana -1[*][b]Athletics +4[/b][*]Deception +4[*]History -1[*][b]Insight +5[/b][*][b]Intimidation +7[/b][*]Investigation -1[*]Medicine +2[*]Nature -1[*][b][i]Perception +8[/i][/b][i][/i][*]Performance +4[*][b]Persuasion +7[/b][*]Religion -1[*]Sleight of Hand +4[*][b][i]Stealth +10[/i][/b][i][/i][*]Survival +2[/list] [b]Proficiencies[/b] [b]Armor:[/b] Light Armor, Medium Armor, Shields [b]Weapons:[/b] Simple Weapons, Martial Weapons [b]Tools:[/b] Thieves' Tools [b]Languages:[/b] Common, Celestial, Goblin, Elvish [table=width:400][tr][td][b]AC:[/b] 20 [b]Initiative:[/b] +4 [b]Speed[/b] 30 ft. [b]Passive Perception:[/b] 18[/td][td][b]HP:[/b] 68 [b]HD:[/b] 2/4 [b]HD Type:[/b] 1d6+2/1d10+2[/td][/tr][/table][b]Saving Throws[/b][table=width:400][tr][td][b]Str:[/b] 3 [b][u]Dex[/u]:[/b] 9 [b]Con:[/b] 4[/td][td][b][u]Int[/u]:[/b] 4 [b]Wis:[/b] 4 [b]Cha:[/b] 6[/td][/tr][/table][b]Attacks[/b][list][*]Rapier Melee +8 / 1d8+7 Piercing Finesse[*]Javelin Ranged +7 / 1d6+6 Piercing [30/120] Thrown[*]Javelin of Lightning Ranged +7 / 1d6+6+4d6 Piercing/Lightning [30/120] Thrown[/list][/sblock][sblock=Features][b]Background:[/b] CIty Watch (Watcher's Eye) [indent]Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.[/indent][b]Rogue Features[/b] [b]Expertise[/b] [Indent]Double bonus on two proficiencies.[/indent][list][*]Perception[*]Stealth[/list] [b]Sneak Attack[/b] [Indent]Extra 1d6 with advantage or another enemy within 5 ft.[/indent] [b]Thieves' Cant[/b] [b]Cunning Action[/b] [Indent]Dash, Disengage, Hide as a bonus action[/indent] [b]Paladin Features[/b] [b]Divine Sense[/b] [Indent]You know the location of any celestial,fiend, or undead within 60 feet.[/indent][list][*]5 uses (1+Cha Mod)[*]Recharge: LR[/list] [b]Lay On Hands[/b] [Indent]Restore Paladin Level x 5 hp.[/indent][list][*]20 hp[*]5 hp cures 1 disease/poison[*]Recharge: LR[/list] [b]Fighting Style: Dueling[/b] [Indent]+2 to damage rolls with a single 1handed weapon.[/indent] [b]Divine Smite[/b] [Indent]Expend spell slot to get extra damage.[/indent][list][*]2d8 1st level +1d8 pe level higher[*]+1d8 vs. undead or fiends[/list] [b]Divine Health[/b] [Indent]Immune to Disease[/indent] [b]Vengeance Features[/b] [b]Channel Divinity[/b] [Indent]1 / short rest[/indent] [b]CD: Abjure Enemy[/b] [Indent]Choose 1 creature within 60 ft. [/indent][list][*]Wis Save or be frightened for 1 minute or takes damage[*]Speed 0 while frightened[*]Speed Halved on successful save[/list] [b]CD: Vow of Emnity[/b] [Indent]Choose 1 creature within 100 ft.[/indent][list][*]Advantage on attack rolls for 1 minute[/list] [b]Item Features[/b] [b]Winged Boots[/b] [Indent]Fly 30, up to 4 hours[/indent][list][*]Regain 2 hours/12 hours unused[/list] [b]Javelin of Lightning[/b] [Indent]Ranged weapon Attack against target withing 120 ft.[/indent][list][*]Target takes 4d6+javelin Damage[*]Each creature in line takes 4d6 damage; Dex save DC13 for half[/list] [/sblock][sblock=Spellcasting][table=width:400][tr][td] [b]Ability Save DC Spell Attack[/b][/td][td]Paladin Charisma 14 6[/td][td] 4 [/td][/tr][/table][b]Spell Slots:[/b] 3 [b]Rogue Spells Known:[/b] Bane*, Hunter's Mark*, Cure Wounds, Bless, Divine Favor, Heroism, Searing Smite, Wrathful Smite [/sblock][sblock=Equipment and Money][b]Money:[/b] 0 pp, 222 gp, 0 ep, 0 sp, 0 cp [table=width:400][tr][td]Studded Leather[/td][td]13[/td][/tr][tr][td]Rapier +1[/td][td]2[/td][/tr][tr][td]Javelin (2)[/td][td]4[/td][/tr][tr][td]Thieves' Tools[/td][td]1[/td][/tr][tr][td]Backpack[/td][td]5[/td][/tr][tr][td]Crowbar[/td][td]5[/td][/tr][tr][td]Hammer[/td][td]3[/td][/tr][tr][td]Pitons (10)[/td][td]2.5[/td][/tr][tr][td]Torches (10)[/td][td]10[/td][/tr][tr][td]Tinderbox[/td][td]1[/td][/tr][tr][td]Rations (10 days)[/td][td]20[/td][/tr][tr][td]Waterskin[/td][td]5[/td][/tr][tr][td]Bedroll[/td][td]7[/td][/tr][tr][td]Set of fine clothes (3)[/td][td]18[/td][/tr][tr][td]Cloak of Protection[/td][td][/td][/tr][tr][td]Javelin of Lightning[/td][td]2[/td][/tr][tr][td]Winged Boots[/td][td][/td][/tr][tr][td]Ring of Protection[/td][td][/td][/tr][/table] [table=width:400][/table][/sblock][sblock=Notes][/sblock][sblock=Mini Stats][b]AC: [/b]20 [b]Init:[/b] +4 [b]HP:[/b] 68 / 68 [b]Hit Dice: [/b]2/4 / 2/4 [1d6+2/1d10+2] [b]Spell Slots:[/b] 3 [/sblock] [/QUOTE]
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THE CURSE OF AMBERSTAR - ROGUE'S GALLERY
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