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*Pathfinder & Starfinder
The Curse of Galeb Dur
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5025157" data-attributes="member: 81104"><p>Well, being stunned isn't much fun for the player...</p><p> </p><p>Another way of handling it, if you want a more random madness, is to take the sorceror wild mage class feature as an example.</p><p> </p><p>So, on one level of the curse chart, you could have the DM do something to the character whenever the his/first attack roll of the round is a 1 - say, become dominated until the end of the next turn.</p><p> </p><p>On another, you could have something else happen on an even/odd roll for the first attack roll - however, as that would be 50% of the time, you want it something fairly minor.</p><p> </p><p>Alternatively, at the first level, the character is dominated if the first attack roll is a 1, the second if it is a 1 or 2, the third... etc.</p><p> </p><p>For a further alternative, you could script into the adventure what the cursed character does in certain encounters/locations. For example, you might have a room with dancing ghosts - which as part of a skill challenge/combat make an attack versus will each round verus each character - those who are cursed get a -1 or 2 for each level of their curse.</p><p> </p><p>Or, it could be forced - perhaps you have several traps. A character with the first level of curse would trigger (automatically, with a save, or with an attack roll to will first) 1 of the traps, on the second stage 2 of them...</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5025157, member: 81104"] Well, being stunned isn't much fun for the player... Another way of handling it, if you want a more random madness, is to take the sorceror wild mage class feature as an example. So, on one level of the curse chart, you could have the DM do something to the character whenever the his/first attack roll of the round is a 1 - say, become dominated until the end of the next turn. On another, you could have something else happen on an even/odd roll for the first attack roll - however, as that would be 50% of the time, you want it something fairly minor. Alternatively, at the first level, the character is dominated if the first attack roll is a 1, the second if it is a 1 or 2, the third... etc. For a further alternative, you could script into the adventure what the cursed character does in certain encounters/locations. For example, you might have a room with dancing ghosts - which as part of a skill challenge/combat make an attack versus will each round verus each character - those who are cursed get a -1 or 2 for each level of their curse. Or, it could be forced - perhaps you have several traps. A character with the first level of curse would trigger (automatically, with a save, or with an attack roll to will first) 1 of the traps, on the second stage 2 of them... [/QUOTE]
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