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<blockquote data-quote="Connorsrpg" data-source="post: 7735435" data-attributes="member: 19265"><p>I love the idea of FLavours too. I think race should get something. Especially if trying to recreate 'classic' fantasy tropes. Then again, making descriptor is like basic D&D (if that is how you like it). I didn't and prefer race to be a little more.</p><p></p><p>I saw races as flavours in CypherCaster Mag I believe. Trialled that with our Cypher System Star Wars game, but we felt there is a lot of racial stuff you should start with (and for droids pretty essential). Flavours still take away from your Type.</p><p></p><p>For Star Wars species we simply came up with some rules for combining a species Descriptor with a normal Descriptor. You don't have to. If species is enough for some players = fine. For those that wanted to add a descriptor like other players, we covered that base too <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 7735435, member: 19265"] I love the idea of FLavours too. I think race should get something. Especially if trying to recreate 'classic' fantasy tropes. Then again, making descriptor is like basic D&D (if that is how you like it). I didn't and prefer race to be a little more. I saw races as flavours in CypherCaster Mag I believe. Trialled that with our Cypher System Star Wars game, but we felt there is a lot of racial stuff you should start with (and for droids pretty essential). Flavours still take away from your Type. For Star Wars species we simply came up with some rules for combining a species Descriptor with a normal Descriptor. You don't have to. If species is enough for some players = fine. For those that wanted to add a descriptor like other players, we covered that base too ;) [/QUOTE]
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