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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="Tigris" data-source="post: 9562662" data-attributes="member: 7043270"><p>I agree, but I have Essentials a bit more positive overall.</p><p></p><p>I think it is a great idea to also have simplified classes. I think some of the simplified classes are really really cool. Hexblade is really flavourfull, scout is a really elegant way to bring the ranger to its core (multi attacks) etc.</p><p></p><p>I just think that the first book heroes of the fallen lands was as a whole a really bad idea. First the Mage was more complicated than the original wizard. (Cleric about as complex) and then just having these 2 as a contrast to the 2 tooo much simplified martials. (Especially the knight having a pure damage encounter ability...) was a bad choice.</p><p></p><p>It pissed 4E fans off. And The wizard and Cleric helped no one. Elementalist sorcerer or hexblade or even druid would have been way more helpfull. And would not have alienated fans as much.</p><p></p><p></p><p>Then I also think that the Cavalier was just a way better simplified class than the Fighter. It starts about as simple (2 different at wills is even simpler than having several passives to switch) and later still got daily powers. Also the punishment feature does not need any roll making combat faster with it.</p><p></p><p></p><p>I am honestly glad that the Essential material exist, but it still was handled really badly in the past. And I would have prefered to have Heinzo doing it over Mearls.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9562662, member: 7043270"] I agree, but I have Essentials a bit more positive overall. I think it is a great idea to also have simplified classes. I think some of the simplified classes are really really cool. Hexblade is really flavourfull, scout is a really elegant way to bring the ranger to its core (multi attacks) etc. I just think that the first book heroes of the fallen lands was as a whole a really bad idea. First the Mage was more complicated than the original wizard. (Cleric about as complex) and then just having these 2 as a contrast to the 2 tooo much simplified martials. (Especially the knight having a pure damage encounter ability...) was a bad choice. It pissed 4E fans off. And The wizard and Cleric helped no one. Elementalist sorcerer or hexblade or even druid would have been way more helpfull. And would not have alienated fans as much. Then I also think that the Cavalier was just a way better simplified class than the Fighter. It starts about as simple (2 different at wills is even simpler than having several passives to switch) and later still got daily powers. Also the punishment feature does not need any roll making combat faster with it. I am honestly glad that the Essential material exist, but it still was handled really badly in the past. And I would have prefered to have Heinzo doing it over Mearls. [/QUOTE]
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