Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Promotions/Press
The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pedr" data-source="post: 9562752" data-attributes="member: 33464"><p>The Old School ... whatever ... was a reaction to 3rd edition, really, rather than 4th. OSRIC was created using the OGL as a way to enable the creation of 1e-compatible material and old-school play. The more established OSR did become more visible during the 4e era but that's primarily due to improved access to self-publishing, Print on Demand, PDF distribution through DriveThru and RPGNow, etc. Third party products during 3e still often required a large investment in printing and the complexities of distribution. </p><p></p><p>None of that changes the fact that 4e didn't meet the financial goals WotC set for it, while Pathfinder was perfectly able to support Paizo's growth. The difference is that the revenue that's needed from an expensive project at a subsidiary of one of the world's largest toy companies is significantly more than the revenue Paizo needed to generate to consider Pathfinder an amazing success. </p><p></p><p>So I don't know whether WotC was seeking to license D&D or sell it off towards the end of 4e. But it's easy to forget that the design of 5e was pretty clearly aimed at creating a game which could continue without too much attention after it was created. The open discussion of the play of all of the previous editions by the design team, the early discussions of modularity, even if they didn't get into the final game, the release schedule and approach to support at launch, etc mean my view is WotC leadership were getting ready to divert the bulk of their resources to Magic, with D&D 5e existing as the last edition: a pretty good attempt at distilling the previous 40 years of the game into something that could carry on without any attention. Then a few years after launch they suddenly had a hit on their hand, helped by Stranger Things, Critical Role, Twitch and other social media etc, so plans and approaches have changed and we've ended up with the 5e we have now.</p></blockquote><p></p>
[QUOTE="pedr, post: 9562752, member: 33464"] The Old School ... whatever ... was a reaction to 3rd edition, really, rather than 4th. OSRIC was created using the OGL as a way to enable the creation of 1e-compatible material and old-school play. The more established OSR did become more visible during the 4e era but that's primarily due to improved access to self-publishing, Print on Demand, PDF distribution through DriveThru and RPGNow, etc. Third party products during 3e still often required a large investment in printing and the complexities of distribution. None of that changes the fact that 4e didn't meet the financial goals WotC set for it, while Pathfinder was perfectly able to support Paizo's growth. The difference is that the revenue that's needed from an expensive project at a subsidiary of one of the world's largest toy companies is significantly more than the revenue Paizo needed to generate to consider Pathfinder an amazing success. So I don't know whether WotC was seeking to license D&D or sell it off towards the end of 4e. But it's easy to forget that the design of 5e was pretty clearly aimed at creating a game which could continue without too much attention after it was created. The open discussion of the play of all of the previous editions by the design team, the early discussions of modularity, even if they didn't get into the final game, the release schedule and approach to support at launch, etc mean my view is WotC leadership were getting ready to divert the bulk of their resources to Magic, with D&D 5e existing as the last edition: a pretty good attempt at distilling the previous 40 years of the game into something that could carry on without any attention. Then a few years after launch they suddenly had a hit on their hand, helped by Stranger Things, Critical Role, Twitch and other social media etc, so plans and approaches have changed and we've ended up with the 5e we have now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
Top