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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="BrokenTwin" data-source="post: 9564902" data-attributes="member: 7017978"><p>If I was a more conspiracy-minded individual, I feel like I could make a solid argument that WotC <em>wanted</em> 4E to fail. Between an ad campaign that actively attacked their customer base, a more restrictive license, an errata strategy that seemed designed to make it frustrating to stay up to date and give the impression that the base system wasn't playtested (exacerbated by the monster math taking three MMs to get properly dialed in)... Probably more accurate to say that it was a comedy of smaller bad decisions more than anything else that led to 4E's terrible general reception (not talking about sales, but general impressions).</p><p></p><p>Which is a darn shame, because I loved a lot of what made 4E 4E. Healing Surges were fantastic, and I wish more systems would implement a similar system (5E's hit die system is a shadow in comparison for me). Encounter design was amazing compared to other editions (early solo design aside). The weapon your martial uses actually mattering while not hard locking them into using a single type of weapon. And the Warlord not returning for 5E is an outright crime. Primal being a separate power source from Divine. I even liked Monks being categorized as Psionic, though I also understand why some folks didn't like it. Heck, the Psion in 4E was great too.</p></blockquote><p></p>
[QUOTE="BrokenTwin, post: 9564902, member: 7017978"] If I was a more conspiracy-minded individual, I feel like I could make a solid argument that WotC [I]wanted[/I] 4E to fail. Between an ad campaign that actively attacked their customer base, a more restrictive license, an errata strategy that seemed designed to make it frustrating to stay up to date and give the impression that the base system wasn't playtested (exacerbated by the monster math taking three MMs to get properly dialed in)... Probably more accurate to say that it was a comedy of smaller bad decisions more than anything else that led to 4E's terrible general reception (not talking about sales, but general impressions). Which is a darn shame, because I loved a lot of what made 4E 4E. Healing Surges were fantastic, and I wish more systems would implement a similar system (5E's hit die system is a shadow in comparison for me). Encounter design was amazing compared to other editions (early solo design aside). The weapon your martial uses actually mattering while not hard locking them into using a single type of weapon. And the Warlord not returning for 5E is an outright crime. Primal being a separate power source from Divine. I even liked Monks being categorized as Psionic, though I also understand why some folks didn't like it. Heck, the Psion in 4E was great too. [/QUOTE]
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