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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="Tigris" data-source="post: 9565300" data-attributes="member: 7043270"><p>There is no overlook. There is instead the choice as you already mention</p><p></p><ul> <li data-xf-list-type="ul">Each class has several class specific feats, which grant passive bonuses, which they can choose from which are unique to the class.</li> <li data-xf-list-type="ul">Most classes even had race specific feats. And which were sometimes a reason you would pick a specific race, which give you additional passive bonuses.</li> <li data-xf-list-type="ul">On top of that there are several power source specific feats which you can choose from.</li> <li data-xf-list-type="ul">On top of that there are as you mentioned at will utility powers one can choose which are close to passives. And even some encounter powers can be seen as passive benefits. For example the ranger encounter power which lets you use second wind as a movement action. You can use this anyway only once. So this utility power just passively upgrades the second wind).</li> <li data-xf-list-type="ul">Some classes even had at will attacks which can be seen as a class feature (like Ranger Hunter Style being able to use a ranged weapon for opportunity attacks. Or some powers which gave a bonus to charge attacks over basics etc.)</li> <li data-xf-list-type="ul">On top of that there are class specific paragon paths one can pick. Each of which gives 2 passive effects and 1 triggered effects. These are definitly class features</li> <li data-xf-list-type="ul">This is in addition to the class features classes get at level 1. In D&D 4E classes are more frontloaded, because there is no "dip just 1 level - multi classing issue". So you can already start with having the class defining features, you dont have to unlock them over several levels. (Yes some class features are powers which are active, but its still a class feature).</li> <li data-xf-list-type="ul">Also several class features are repeated over several classes (at least in pathfinder 1, but I guess also some in 3/3.5) often dependant on stats. And similar 4E has several feats which need 1 specific really high attribute, which is to some degree similar to shared class features.</li> <li data-xf-list-type="ul">And then there were also some class specific items. Not exactly class features, but in 4E you normally can get the magical items you want. This allows for example the Assassin to get earlier a crit range of 19 and later even a crit range of 18 which almost no one gets (I can only remember one rogue build or so).</li> <li data-xf-list-type="ul">Then the character themes which you can pick normally give 1-2 passive features.</li> <li data-xf-list-type="ul">Epic destinies (which often have dependencies like power sources) also have passive effects.</li> </ul><p></p><p>The later simplified Essential classes had exactly class features instead of choice (of power). So this design space was explored later.</p><p></p><p></p><p>Also some additional/alternative class features were released later. (Bard additional one, priest alternative, cavalier and executioner alternative and maybe more)</p></blockquote><p></p>
[QUOTE="Tigris, post: 9565300, member: 7043270"] There is no overlook. There is instead the choice as you already mention [LIST] [*]Each class has several class specific feats, which grant passive bonuses, which they can choose from which are unique to the class. [*]Most classes even had race specific feats. And which were sometimes a reason you would pick a specific race, which give you additional passive bonuses. [*]On top of that there are several power source specific feats which you can choose from. [*]On top of that there are as you mentioned at will utility powers one can choose which are close to passives. And even some encounter powers can be seen as passive benefits. For example the ranger encounter power which lets you use second wind as a movement action. You can use this anyway only once. So this utility power just passively upgrades the second wind). [*]Some classes even had at will attacks which can be seen as a class feature (like Ranger Hunter Style being able to use a ranged weapon for opportunity attacks. Or some powers which gave a bonus to charge attacks over basics etc.) [*]On top of that there are class specific paragon paths one can pick. Each of which gives 2 passive effects and 1 triggered effects. These are definitly class features [*]This is in addition to the class features classes get at level 1. In D&D 4E classes are more frontloaded, because there is no "dip just 1 level - multi classing issue". So you can already start with having the class defining features, you dont have to unlock them over several levels. (Yes some class features are powers which are active, but its still a class feature). [*]Also several class features are repeated over several classes (at least in pathfinder 1, but I guess also some in 3/3.5) often dependant on stats. And similar 4E has several feats which need 1 specific really high attribute, which is to some degree similar to shared class features. [*]And then there were also some class specific items. Not exactly class features, but in 4E you normally can get the magical items you want. This allows for example the Assassin to get earlier a crit range of 19 and later even a crit range of 18 which almost no one gets (I can only remember one rogue build or so). [*]Then the character themes which you can pick normally give 1-2 passive features. [*]Epic destinies (which often have dependencies like power sources) also have passive effects. [/LIST] The later simplified Essential classes had exactly class features instead of choice (of power). So this design space was explored later. Also some additional/alternative class features were released later. (Bard additional one, priest alternative, cavalier and executioner alternative and maybe more) [/QUOTE]
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