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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="Tigris" data-source="post: 9565397" data-attributes="member: 7043270"><p>Well 4E is still a lot more modern D&D than 5.24 5.24 was an improvement over 5 and used some more modern gamedesign, but it is still much closer to old gamedesign than 4E. </p><p></p><p></p><p>Also at this point D&D will most likely again for 10 years do no changes ( just adding some subclasses). The changes just happened:</p><p></p><ul> <li data-xf-list-type="ul">5.24 uses now weapon effects for martials which are similar to the 4E at wills.</li> <li data-xf-list-type="ul">5.24 does some streamlining of the classes to make the class structure more similar to each other because that makes it better to learn for people and to balance etc. (like 4E where it was critizied as "all classes are the same).</li> <li data-xf-list-type="ul">5.24 gave the fighter a utility use for second wind mirroring the martial rituals from 4E</li> <li data-xf-list-type="ul">5.24 now tells people (from what I heard) that default starting level is level 3 (level 1 and 2 are only tutorials for beginners). Which is pretty much the same powerlevel as 4E has at level 1. Removing the boring and way too deadly levels 1 and 2</li> <li data-xf-list-type="ul">5.24 now makes the DMG better like an actual DMG similar to the 4E DMG which is overall still one of the best</li> </ul><p>Else I cant really remember much, but I also didnt look at all class features etc. </p><p></p><p></p><p>4E gamedesign is much better reflected in things like Beacon or the still work in progress Wyrdwood Wand.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9565397, member: 7043270"] Well 4E is still a lot more modern D&D than 5.24 5.24 was an improvement over 5 and used some more modern gamedesign, but it is still much closer to old gamedesign than 4E. Also at this point D&D will most likely again for 10 years do no changes ( just adding some subclasses). The changes just happened: [LIST] [*]5.24 uses now weapon effects for martials which are similar to the 4E at wills. [*]5.24 does some streamlining of the classes to make the class structure more similar to each other because that makes it better to learn for people and to balance etc. (like 4E where it was critizied as "all classes are the same). [*]5.24 gave the fighter a utility use for second wind mirroring the martial rituals from 4E [*]5.24 now tells people (from what I heard) that default starting level is level 3 (level 1 and 2 are only tutorials for beginners). Which is pretty much the same powerlevel as 4E has at level 1. Removing the boring and way too deadly levels 1 and 2 [*]5.24 now makes the DMG better like an actual DMG similar to the 4E DMG which is overall still one of the best [/LIST] Else I cant really remember much, but I also didnt look at all class features etc. 4E gamedesign is much better reflected in things like Beacon or the still work in progress Wyrdwood Wand. [/QUOTE]
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