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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="Tigris" data-source="post: 9565654" data-attributes="member: 7043270"><p>How does in other editions like 5E divine classes be different from arcane classes?</p><p>For me wizard and cleric always felt not thaat different.</p><p>Both are just casters, just with different spell lists. Often with overlapping spells</p><p></p><p></p><p>When you compare pre essential (there class structures in general were more different) arcane classes to divine classes in 4E you have the following differences</p><p></p><ul> <li data-xf-list-type="ul">Divine classes all have the Channel Divinity feature. Which allows once per combat to use the power of 1 god.</li> <li data-xf-list-type="ul">Each class has their complete own spell list<ul> <li data-xf-list-type="ul">Divine spell lists have lots of radiant powers on it and not much elemental<ul> <li data-xf-list-type="ul">Arcane are the other way round</li> </ul></li> <li data-xf-list-type="ul">Divine attacks often will (around 2 times as often as reflex and fortitude).<ul> <li data-xf-list-type="ul">Arcane attacks often will and reflex (and less con)</li> </ul></li> <li data-xf-list-type="ul">Arcane spell lists have way more healing in general (Bard being a leader also needs some healing). Even on non leader classes. Same with temporary HP</li> </ul></li> <li data-xf-list-type="ul">There are different feats for arcane and divine<ul> <li data-xf-list-type="ul">Divine classes get unique feats for their different at wills being able to customize them<ul> <li data-xf-list-type="ul">And many feats interacting with channel divinity</li> </ul></li> <li data-xf-list-type="ul">Arcane on the other hand has the possibility to get a familiar and a lot centered around that<ul> <li data-xf-list-type="ul">And many feats interacting directly with spell casting</li> </ul></li> <li data-xf-list-type="ul">Different keywords like radiant or elemental (or healing) have feats which can be applied to them. So the above difference in spell list also makes here a difference.</li> </ul></li> <li data-xf-list-type="ul">You can also have some different options for paragon paths and epic destiny</li> <li data-xf-list-type="ul">And Divine classes normally have higher defenses (can use shield, better armor, have some armor of faith feature etc.)</li> <li data-xf-list-type="ul">Arcane classes had more a focus on int as main stat (or charisma) where divine are more towards wisdom (and strength). This makes in 4E a bigger difference to other editions, since different defenses are linked to int and wis. Also other skills which have a bigger impact. (Ritual casting, and skill powers, and skill challenges as big mechanic).</li> </ul><p>I agree presentation wise it could be more different. To make it more obvious that these classes which have a common power source, also have some mechanical similarities.</p><p></p><p></p><p>Because these differences you only find when you know the system, and not when you just skip through one book. So other systems like PF2 make this more clear by calling something "the divine spell list" etc. And saying a class has access to it. This sounds different to "the arcane spell list" and people overflying the book will see this as difference where having just powers listed per level might look more similar. (Even though on a mechanical level in 5E and PF2 you also get to choose at the same levels new spells looking similar).</p></blockquote><p></p>
[QUOTE="Tigris, post: 9565654, member: 7043270"] How does in other editions like 5E divine classes be different from arcane classes? For me wizard and cleric always felt not thaat different. Both are just casters, just with different spell lists. Often with overlapping spells When you compare pre essential (there class structures in general were more different) arcane classes to divine classes in 4E you have the following differences [LIST] [*]Divine classes all have the Channel Divinity feature. Which allows once per combat to use the power of 1 god. [*]Each class has their complete own spell list [LIST] [*]Divine spell lists have lots of radiant powers on it and not much elemental [LIST] [*]Arcane are the other way round [/LIST] [*]Divine attacks often will (around 2 times as often as reflex and fortitude). [LIST] [*]Arcane attacks often will and reflex (and less con) [/LIST] [*]Arcane spell lists have way more healing in general (Bard being a leader also needs some healing). Even on non leader classes. Same with temporary HP [/LIST] [*]There are different feats for arcane and divine [LIST] [*]Divine classes get unique feats for their different at wills being able to customize them [LIST] [*]And many feats interacting with channel divinity [/LIST] [*]Arcane on the other hand has the possibility to get a familiar and a lot centered around that [LIST] [*]And many feats interacting directly with spell casting [/LIST] [*]Different keywords like radiant or elemental (or healing) have feats which can be applied to them. So the above difference in spell list also makes here a difference. [/LIST] [*]You can also have some different options for paragon paths and epic destiny [*]And Divine classes normally have higher defenses (can use shield, better armor, have some armor of faith feature etc.) [*]Arcane classes had more a focus on int as main stat (or charisma) where divine are more towards wisdom (and strength). This makes in 4E a bigger difference to other editions, since different defenses are linked to int and wis. Also other skills which have a bigger impact. (Ritual casting, and skill powers, and skill challenges as big mechanic). [/LIST] I agree presentation wise it could be more different. To make it more obvious that these classes which have a common power source, also have some mechanical similarities. Because these differences you only find when you know the system, and not when you just skip through one book. So other systems like PF2 make this more clear by calling something "the divine spell list" etc. And saying a class has access to it. This sounds different to "the arcane spell list" and people overflying the book will see this as difference where having just powers listed per level might look more similar. (Even though on a mechanical level in 5E and PF2 you also get to choose at the same levels new spells looking similar). [/QUOTE]
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