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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="EzekielRaiden" data-source="post: 9567739" data-attributes="member: 6790260"><p>Technically, they still had some uses. Raw Constitution still mattered, for example, though at this hour I'm afraid I can't recall why it did. I'm not sure I entirely agree on the feats thing, but it's not really worth arguing over.</p><p></p><p>Personally, I'm of the opinion one should push for reform in the areas that are most important to the designed gameplay experience, rather than focusing reforms on the parts that are most obvious. Oftentimes, the obvious simple reforms don't really change much about the <em>gameplay</em> experience--as in, interacting with and using the mechanics--but have an enormous and overwhelming impact on the....let's call it the <em>timbre</em> of the experience. IME, there's little harm in keeping stats as they are, other than as a relatively small learning curve for new players. But it costs a LOT of community goodwill to make changes like this, even if the experience remains 100% identical.</p><p></p><p>I'd rather spend my budget of acceptable changes on other things. Things that folks might not even realize can be problems.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9567739, member: 6790260"] Technically, they still had some uses. Raw Constitution still mattered, for example, though at this hour I'm afraid I can't recall why it did. I'm not sure I entirely agree on the feats thing, but it's not really worth arguing over. Personally, I'm of the opinion one should push for reform in the areas that are most important to the designed gameplay experience, rather than focusing reforms on the parts that are most obvious. Oftentimes, the obvious simple reforms don't really change much about the [I]gameplay[/I] experience--as in, interacting with and using the mechanics--but have an enormous and overwhelming impact on the....let's call it the [I]timbre[/I] of the experience. IME, there's little harm in keeping stats as they are, other than as a relatively small learning curve for new players. But it costs a LOT of community goodwill to make changes like this, even if the experience remains 100% identical. I'd rather spend my budget of acceptable changes on other things. Things that folks might not even realize can be problems. [/QUOTE]
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