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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="Joshua Randall" data-source="post: 9567959" data-attributes="member: 7737"><p>Yes. So much yes.</p><p></p><p></p><p></p><p>I believe this was always the intent, and I feel like that was stated somewhere -- one of the preview books? A preview article by one of the designers? Actually buried in the 4e DMG somewhere? -- but no, I am not going to [citation needed] because I'm just exhausted after nearly 20 years of justifying why I like my elfgame a certain way.</p><p></p><p>Anyway, yes, I think a multi-region set-piece combat with ebbs and flows like a movie was ALWAYS the intent of 4e combat. And the fact that the early adventures <em>don't support nor illustrate this at all</em> is a failure. A huge, very costly failure.</p><p></p><p>Hmm. Who wrote those early adventures? Oh. Oh yes, I see. That makes sense, then.</p><p></p><p></p><p></p><p>Yeah, skill challenges are a debacle, although not that different from very similar rules in Fate or other games. So they were really only another few months of polish and better examples away from being perfectly usable.</p><p></p><p>The true debacle was someone's attempt to explain skill challenges in a series of WOTC articles. Who did that? Oh. Oh yes, I see. That makes sense, then.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9567959, member: 7737"] Yes. So much yes. I believe this was always the intent, and I feel like that was stated somewhere -- one of the preview books? A preview article by one of the designers? Actually buried in the 4e DMG somewhere? -- but no, I am not going to [citation needed] because I'm just exhausted after nearly 20 years of justifying why I like my elfgame a certain way. Anyway, yes, I think a multi-region set-piece combat with ebbs and flows like a movie was ALWAYS the intent of 4e combat. And the fact that the early adventures [I]don't support nor illustrate this at all[/I] is a failure. A huge, very costly failure. Hmm. Who wrote those early adventures? Oh. Oh yes, I see. That makes sense, then. Yeah, skill challenges are a debacle, although not that different from very similar rules in Fate or other games. So they were really only another few months of polish and better examples away from being perfectly usable. The true debacle was someone's attempt to explain skill challenges in a series of WOTC articles. Who did that? Oh. Oh yes, I see. That makes sense, then. [/QUOTE]
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