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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9567981" data-attributes="member: 7023840"><p>I did kind of allude to issues with the current playerbase in H and I (the design team wasn't aware that the reception wouldn't be great and didn't do enough to sell it and outside playtesters knew it would be divisive, and some internal design team members tried to flag a few issues but were ignored).</p><p></p><p>That said, I have found that IME a lot of people's perception of marketing, etc. can be colored by their own experiences and tends to lead to more divisive comments. I tried to stick to facts (such as the initial announcement leading people to the false impression that a computer was required to play the game) and avoid issues that anger the blood.</p><p></p><p>Marketing is weird that way- I think that people often carry their own beliefs with them when they view the marketing. I think that they misjudged the controversy, but I don't think it's a good use of time to delve into the issue of whether they were "trashing" 3e or were trying to celebrate the release of 4e or whatever. People tend to have their minds made up on the feels about that.</p><p></p><p></p><p>(In other words, if the designers are wearing rose-colored glasses, all the red flags just look like flags. However, if they hadn't been so bold, they wouldn't have released a product that was so different and groundbreaking. Which is to say that the same things that made it not work for some people are also the things that made the fans of it so passionate.)</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9567981, member: 7023840"] I did kind of allude to issues with the current playerbase in H and I (the design team wasn't aware that the reception wouldn't be great and didn't do enough to sell it and outside playtesters knew it would be divisive, and some internal design team members tried to flag a few issues but were ignored). That said, I have found that IME a lot of people's perception of marketing, etc. can be colored by their own experiences and tends to lead to more divisive comments. I tried to stick to facts (such as the initial announcement leading people to the false impression that a computer was required to play the game) and avoid issues that anger the blood. Marketing is weird that way- I think that people often carry their own beliefs with them when they view the marketing. I think that they misjudged the controversy, but I don't think it's a good use of time to delve into the issue of whether they were "trashing" 3e or were trying to celebrate the release of 4e or whatever. People tend to have their minds made up on the feels about that. (In other words, if the designers are wearing rose-colored glasses, all the red flags just look like flags. However, if they hadn't been so bold, they wouldn't have released a product that was so different and groundbreaking. Which is to say that the same things that made it not work for some people are also the things that made the fans of it so passionate.) [/QUOTE]
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