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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="Jacob Lewis" data-source="post: 9568118" data-attributes="member: 6667921"><p>Something most people tend to overlook is what happened <em>before </em>4th Edition happened. It was only a decade before its release that TSR was about to lose everything, and the future of D&D was in serious jeopardy. Wizards of the Coast single-handedly saved the game as an independently-owned company. And they (via Ryan Dancey) created an open license to ensure to preserve its legacy, and its existence. </p><p></p><p>Then Hasbro showed up.</p><p></p><p>Hasbro has been doing everything possible to reverse or otherwise circumvent that open license to put D&D back in their pocket. In a lot of ways, 4e was a blatant attempt to cut everyone else out and dislodge those who've made any money off their products or property. Just look at that edition's GSL, which still scares anyone from trying to support this edition with any tools or products, digital or otherwise. It was different enough to effectually eradicate any backwards compatibility, thus making previous products (and companies wanting to produce such products) obsolete. They even went so far as to kill the printed magazines, even when most people were STILL subscribing and enjoying those! And to take things a step further, they attempted to created digital tools specifically to support that edition with only their content. </p><p></p><p>At least, that was the plan. What they did not expect was the majority to resist and refuse. They banked on the brand name to keep people loyal, regardless of what they did. Hasbro wanted a cash cow and thought the only way to make more money was to sell more stuff. If it was newer and shinier, people will want it. And NOBODY ELSE should have been able to make a dime without paying them, too.</p><p></p><p>People don't want to think too much about whether the company is inherently good or bad or whatever. As long as they make a product that they want, they're gonna give them money for it and hope they continue putting out products they want to buy. That relationship is only going to last until the nameless consumer is no longer interested in the named product. 4e had a lot of great things I liked. 5e had significantly less. Needless to say, I have not been their customer for a long time despite still being a fan of the game itself. I just prefer a different version that I liked better, and dream of something that could have been greater.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9568118, member: 6667921"] Something most people tend to overlook is what happened [I]before [/I]4th Edition happened. It was only a decade before its release that TSR was about to lose everything, and the future of D&D was in serious jeopardy. Wizards of the Coast single-handedly saved the game as an independently-owned company. And they (via Ryan Dancey) created an open license to ensure to preserve its legacy, and its existence. Then Hasbro showed up. Hasbro has been doing everything possible to reverse or otherwise circumvent that open license to put D&D back in their pocket. In a lot of ways, 4e was a blatant attempt to cut everyone else out and dislodge those who've made any money off their products or property. Just look at that edition's GSL, which still scares anyone from trying to support this edition with any tools or products, digital or otherwise. It was different enough to effectually eradicate any backwards compatibility, thus making previous products (and companies wanting to produce such products) obsolete. They even went so far as to kill the printed magazines, even when most people were STILL subscribing and enjoying those! And to take things a step further, they attempted to created digital tools specifically to support that edition with only their content. At least, that was the plan. What they did not expect was the majority to resist and refuse. They banked on the brand name to keep people loyal, regardless of what they did. Hasbro wanted a cash cow and thought the only way to make more money was to sell more stuff. If it was newer and shinier, people will want it. And NOBODY ELSE should have been able to make a dime without paying them, too. People don't want to think too much about whether the company is inherently good or bad or whatever. As long as they make a product that they want, they're gonna give them money for it and hope they continue putting out products they want to buy. That relationship is only going to last until the nameless consumer is no longer interested in the named product. 4e had a lot of great things I liked. 5e had significantly less. Needless to say, I have not been their customer for a long time despite still being a fan of the game itself. I just prefer a different version that I liked better, and dream of something that could have been greater. [/QUOTE]
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