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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="Kannik" data-source="post: 9570800" data-attributes="member: 984"><p>I'm still waiting for time to post my own 'what would you tweak to make a new version of 4e' thing, but adding a core 'controller-y' feature to each controller class would be one of them. The Protector Druid got one with Nature's Growth, so it could be that kind of encounter-level power or a rider added to the use of powers. This would help make things clearer up front as well as helping to sell each controller's flavour (and be fun to boot).</p><p></p><p>From what I gather, a Controller's powers do three main things: battlefield shaping/control (ie messing up the enemy's ability to maneuver or strike at/reach your allies; this can include repositioning them, providing new terrain/barriers, debilitating area of effect spells like stinking cloud, removing them from the battlefield, etc), lower damage but large-scale area of effect damage spells (for busting minions and also making everyone think twice about bunching up, which also fits in with denying the enemy's full tactical positioning freedom), or straight up removing the enemy's agency through dazes/stuns. </p><p></p><p>As an aside, a Monk is an interesting cross-over striker that focusses on multi-target damage (compared to most strikers which focus on one or two at a time)... "Shift your speed +2. Attack everyone you want along that movement. Laugh the whole way."</p></blockquote><p></p>
[QUOTE="Kannik, post: 9570800, member: 984"] I'm still waiting for time to post my own 'what would you tweak to make a new version of 4e' thing, but adding a core 'controller-y' feature to each controller class would be one of them. The Protector Druid got one with Nature's Growth, so it could be that kind of encounter-level power or a rider added to the use of powers. This would help make things clearer up front as well as helping to sell each controller's flavour (and be fun to boot). From what I gather, a Controller's powers do three main things: battlefield shaping/control (ie messing up the enemy's ability to maneuver or strike at/reach your allies; this can include repositioning them, providing new terrain/barriers, debilitating area of effect spells like stinking cloud, removing them from the battlefield, etc), lower damage but large-scale area of effect damage spells (for busting minions and also making everyone think twice about bunching up, which also fits in with denying the enemy's full tactical positioning freedom), or straight up removing the enemy's agency through dazes/stuns. As an aside, a Monk is an interesting cross-over striker that focusses on multi-target damage (compared to most strikers which focus on one or two at a time)... "Shift your speed +2. Attack everyone you want along that movement. Laugh the whole way." [/QUOTE]
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