Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Promotions/Press
The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pedr" data-source="post: 9571167" data-attributes="member: 33464"><p>I don't really play MMOs, but this is an interesting comparison and opens up the discussion of 'what limits on using the most powerful powers every attack, or every encounter add to the fun of the game?' </p><p></p><p>Clearly in both MMOs and combat-heavy tabletop games, a significant part of the tactical 'fun' is making choices about what abilities to use and deciding when to use particular resources across a session or period of in-game or real-world time. </p><p></p><p>Maybe there could be some more innovation in this? 13th Age tried to make the recharge of the most powerful powers a narrative rather than time-based thing, and I think that will be clearer in the second edition. Draw Steel basically does the same by limiting a complete recharge to a very long rest in relaxing conditions, so something only possible after the completion (or abandonment) of a quest. But what else could there be? I wonder whether PC abilities could recharge like some monster ones do 'every time you drop to half hitpoints' or 'when you regain a hitpoint while unconscious' maybe. Or even add some kind of meta-currency where you can charge up and recharge powerful abilities by hitting with less powerful ones (gain a point every time you use an at-will power, spend five points to regain the use of an encounter power, or ten points to regain the use of a daily power, etc). </p><p></p><p>4e was, and is, unashamedly a game. That's usually to its credit, in my mind, because making the activity people engage with when playing D&D fun and engaging ought to be high on the list of priorities when designing a version of D&D. But it does then mean it gets judged as a game, so some of the criticisms of monster design, the potential for analysis-paralysis to slow down combat, and so on are valid. It's why I'm disappointed that 5e wasn't able to be a revision or evolution of 4e, and why I'm hoping to play Draw Steel soon.</p></blockquote><p></p>
[QUOTE="pedr, post: 9571167, member: 33464"] I don't really play MMOs, but this is an interesting comparison and opens up the discussion of 'what limits on using the most powerful powers every attack, or every encounter add to the fun of the game?' Clearly in both MMOs and combat-heavy tabletop games, a significant part of the tactical 'fun' is making choices about what abilities to use and deciding when to use particular resources across a session or period of in-game or real-world time. Maybe there could be some more innovation in this? 13th Age tried to make the recharge of the most powerful powers a narrative rather than time-based thing, and I think that will be clearer in the second edition. Draw Steel basically does the same by limiting a complete recharge to a very long rest in relaxing conditions, so something only possible after the completion (or abandonment) of a quest. But what else could there be? I wonder whether PC abilities could recharge like some monster ones do 'every time you drop to half hitpoints' or 'when you regain a hitpoint while unconscious' maybe. Or even add some kind of meta-currency where you can charge up and recharge powerful abilities by hitting with less powerful ones (gain a point every time you use an at-will power, spend five points to regain the use of an encounter power, or ten points to regain the use of a daily power, etc). 4e was, and is, unashamedly a game. That's usually to its credit, in my mind, because making the activity people engage with when playing D&D fun and engaging ought to be high on the list of priorities when designing a version of D&D. But it does then mean it gets judged as a game, so some of the criticisms of monster design, the potential for analysis-paralysis to slow down combat, and so on are valid. It's why I'm disappointed that 5e wasn't able to be a revision or evolution of 4e, and why I'm hoping to play Draw Steel soon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
Top