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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="payn" data-source="post: 9571670" data-attributes="member: 90374"><p>I’ve come to think of it this way. D&D always had roles that could be applied tactically to great effect. MMOs required it, which is how 4E/PF2 felt to me as well. The roles in D&D were finally defined and mechanics given to match. 5E pulled back to previous D&D where a savvy group would use the tactics to good effect, but could fumble around like unherdable cats and still move forward.</p><p></p><p>I think the tactical knowledge lends itself better to video games because you can ply them whenever with whoever, but TTRPGs are a slower more casual experience so the 4E design pushed a lot of those folks out. YMMV</p><p></p><p>That’s exactly how MMO play felt to me and the same feeling I got from 4E even if the mechanical application was different.</p></blockquote><p></p>
[QUOTE="payn, post: 9571670, member: 90374"] I’ve come to think of it this way. D&D always had roles that could be applied tactically to great effect. MMOs required it, which is how 4E/PF2 felt to me as well. The roles in D&D were finally defined and mechanics given to match. 5E pulled back to previous D&D where a savvy group would use the tactics to good effect, but could fumble around like unherdable cats and still move forward. I think the tactical knowledge lends itself better to video games because you can ply them whenever with whoever, but TTRPGs are a slower more casual experience so the 4E design pushed a lot of those folks out. YMMV That’s exactly how MMO play felt to me and the same feeling I got from 4E even if the mechanical application was different. [/QUOTE]
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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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