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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="TheHand" data-source="post: 9572061" data-attributes="member: 88835"><p>I backed the original 13th Kickstarter hoping it would be the successor to 4e, but I ultimately gave it a pass because it had 3 bit flaws for me: </p><ul> <li data-xf-list-type="ul">The flexible attacks and “dumbing down” of martial classes</li> <li data-xf-list-type="ul">The massive hit point and damage inflation as you leveled. I didn’t like such extreme scaling.</li> <li data-xf-list-type="ul">The lack of grid and battle map support for combat. I’m someone who wants the maps and the miniatures and the tactical maneuvering.</li> </ul><p></p><p>I went back and tinkered with 4e for a while, trying to hone it more to my group’s sensibilities. My biggest tweak was to flatten the math more; not as much as 5e did, but we never really liked how huge the attack bonuses and defenses scaled up with level. </p><p></p><p>We play 5e now but as GM I always tried to sneak in some 4e style monster abilities, and I’ve run a few games where I gave fighters and rogues a couple 4e Encounter powers. Fortunately, A5e has the Marshal class that does a decent job of giving us a Warlord. I had to home brew a Sword Mage though out of a Warlock chassis though.</p></blockquote><p></p>
[QUOTE="TheHand, post: 9572061, member: 88835"] I backed the original 13th Kickstarter hoping it would be the successor to 4e, but I ultimately gave it a pass because it had 3 bit flaws for me: [LIST] [*]The flexible attacks and “dumbing down” of martial classes [*]The massive hit point and damage inflation as you leveled. I didn’t like such extreme scaling. [*]The lack of grid and battle map support for combat. I’m someone who wants the maps and the miniatures and the tactical maneuvering. [/LIST] I went back and tinkered with 4e for a while, trying to hone it more to my group’s sensibilities. My biggest tweak was to flatten the math more; not as much as 5e did, but we never really liked how huge the attack bonuses and defenses scaled up with level. We play 5e now but as GM I always tried to sneak in some 4e style monster abilities, and I’ve run a few games where I gave fighters and rogues a couple 4e Encounter powers. Fortunately, A5e has the Marshal class that does a decent job of giving us a Warlord. I had to home brew a Sword Mage though out of a Warlock chassis though. [/QUOTE]
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