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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="Mannahnin" data-source="post: 9572708" data-attributes="member: 7026594"><p>I'm not saying it's unique. Or that losing key people doesn't hurt any software project.</p><p></p><p>I'm saying WotC's failure on the VTT was particularly noteworthy in that it not only was hurt by the loss of those people, but the VTT <em>never happened at all</em>. Which seems indicative that WotC never gave it enough resources/people to create it in the first place.</p><p></p><p>Which is kind of incredible given that it (as I recall) was supposed to be the centerpiece of the new edition. One of the guys I played with at the time was very well-off, and talked about buying laptops for the whole group when 4E came out so that we could use them to play, both in-person and remote, so as to take advantage of dynamic lighting and limiting sightlines to what our own characters could see. Supplanting our then-standard 4x8 Chessex Mondomat and hundreds of miniatures the group had collected for use.</p><p></p><p></p><p>4E does not require a character builder to work. Like every other RPG I've ever played, I have done and can make characters just using paper books. In the last 4E campaign I played in a few years ago, none of us were particularly techie or motivated enough to dig up and get a character builder functioning, so all four players (two experienced, two complete newbies) and the DM just worked from physical books and PDFs.</p><p></p><p>4E does have such a large variety of options, and gives you so many opportunities to make choices and add new feats and powers, that this compounds and exacerbates the cumbersomeness of digging through the various books to find the feats and powers you want. 4E also, like 3E, published an absolute firehose of hardcover books full of options. Most other games, even complex ones, have nowhere near as many books full of character options.</p><p></p><p>I think [USER=3400]@billd91[/USER] is correct that 3.x is arguably even more difficult in terms of having more published options. But games with a really good character builder are rare, and basically everyone who regularly played 4E got used to using and relying on the character builder. So going without it feels like more of a PITA. </p><p></p><p></p><p>No.</p><p></p><p>He's not asking for anyone to praise it.</p><p></p><p>He's asking for people to stop repeating derogatory canards about it, and coming into discussions of it JUST to crap on it.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9572708, member: 7026594"] I'm not saying it's unique. Or that losing key people doesn't hurt any software project. I'm saying WotC's failure on the VTT was particularly noteworthy in that it not only was hurt by the loss of those people, but the VTT [I]never happened at all[/I]. Which seems indicative that WotC never gave it enough resources/people to create it in the first place. Which is kind of incredible given that it (as I recall) was supposed to be the centerpiece of the new edition. One of the guys I played with at the time was very well-off, and talked about buying laptops for the whole group when 4E came out so that we could use them to play, both in-person and remote, so as to take advantage of dynamic lighting and limiting sightlines to what our own characters could see. Supplanting our then-standard 4x8 Chessex Mondomat and hundreds of miniatures the group had collected for use. 4E does not require a character builder to work. Like every other RPG I've ever played, I have done and can make characters just using paper books. In the last 4E campaign I played in a few years ago, none of us were particularly techie or motivated enough to dig up and get a character builder functioning, so all four players (two experienced, two complete newbies) and the DM just worked from physical books and PDFs. 4E does have such a large variety of options, and gives you so many opportunities to make choices and add new feats and powers, that this compounds and exacerbates the cumbersomeness of digging through the various books to find the feats and powers you want. 4E also, like 3E, published an absolute firehose of hardcover books full of options. Most other games, even complex ones, have nowhere near as many books full of character options. I think [USER=3400]@billd91[/USER] is correct that 3.x is arguably even more difficult in terms of having more published options. But games with a really good character builder are rare, and basically everyone who regularly played 4E got used to using and relying on the character builder. So going without it feels like more of a PITA. No. He's not asking for anyone to praise it. He's asking for people to stop repeating derogatory canards about it, and coming into discussions of it JUST to crap on it. [/QUOTE]
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