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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="EzekielRaiden" data-source="post: 9573074" data-attributes="member: 6790260"><p>Unfortunately, the Orr Report hasn't been published for like 3-4 years now, so it's hard to get useful data anymore. But at least as of the last ones? Yeah, there were still enough 3.5e players to warrant inclusion on Roll20's reports. Q4 2019 had 1.21% of played campaigns being 3.5e, 1.24% of accounts. Q1 2021 seems to be the very last report, released April 15 of that year, and has grossly similar numbers.</p><p></p><p><a href="https://www.foundryvtt-hub.com/packages/?sort_order=_sfm_installs+desc+num&_sfm_type=system" target="_blank">Other sources</a>, which don't look at whether someone actively uses stuff (Roll20 required at least an hour's active playtime during the previous quarter), indicate that PF2e has <em>at most</em> 30.8% play-rate, compared to 5e's 66.7%. These numbers are "live" however, so they update rather more frequently than the now-defunct Orr Reports and other similar things.</p><p></p><p>TL;DR: At least as far as digital games go, 5e rules the roost, Call of Cthulhu is in second place, and everyone else is nibbling at between 1% and 3% of the market share. 3.5e clings to a small share of the market even today.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9573074, member: 6790260"] Unfortunately, the Orr Report hasn't been published for like 3-4 years now, so it's hard to get useful data anymore. But at least as of the last ones? Yeah, there were still enough 3.5e players to warrant inclusion on Roll20's reports. Q4 2019 had 1.21% of played campaigns being 3.5e, 1.24% of accounts. Q1 2021 seems to be the very last report, released April 15 of that year, and has grossly similar numbers. [URL='https://www.foundryvtt-hub.com/packages/?sort_order=_sfm_installs+desc+num&_sfm_type=system']Other sources[/URL], which don't look at whether someone actively uses stuff (Roll20 required at least an hour's active playtime during the previous quarter), indicate that PF2e has [I]at most[/I] 30.8% play-rate, compared to 5e's 66.7%. These numbers are "live" however, so they update rather more frequently than the now-defunct Orr Reports and other similar things. TL;DR: At least as far as digital games go, 5e rules the roost, Call of Cthulhu is in second place, and everyone else is nibbling at between 1% and 3% of the market share. 3.5e clings to a small share of the market even today. [/QUOTE]
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