Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Promotions/Press
The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 9574209" data-attributes="member: 42040"><p>True. I've rarely been happy with the hobby since I started coming here and discussing it - which has been almost 20 years. I think it's easy for me to over-analyze companies, systems, adventures, my group, and my own GMing skills to the point of becoming unhappy. It was easier to be satisfied when I didn't know the metrics others use. And probably to an extent, I expect the gaming hobby to do more heavy lifting in my happiness and life satisfaction than it can reasonably provide. </p><p>Ultimately, I think I want what others want: a fun social activity I can help provide to a group of friends on a mostly weekly basis. </p><p>I don't have a "fun meter" for my friends, but I do watch their behavior. Are they engaged? Do they laugh or get excited? Do they high-five or exclaim when they get a good result? Do they groan when their plan fails? Do they remember anything about the game from week-to-week? Do they talk to me outside the game or thank me for running it? Do they consider plans for their characters - whether story goals or level up rewards? </p><p>So yes, I am often thinking about how to improve a game and see more of this behavior. Our current Savage Worlds game isn't the best, but I can tell it's providing some enjoyment. Sure, I'd like it to be better, but we can make it work for a bit. </p><p>But the 4e game was a special breed of misery. It nearly broke me on this hobby. Honestly, if my players didn't encourage me to come back, I was done. After each game I would have to sit with a bourbon and call up a fellow DM friend for encouragement.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9574209, member: 42040"] True. I've rarely been happy with the hobby since I started coming here and discussing it - which has been almost 20 years. I think it's easy for me to over-analyze companies, systems, adventures, my group, and my own GMing skills to the point of becoming unhappy. It was easier to be satisfied when I didn't know the metrics others use. And probably to an extent, I expect the gaming hobby to do more heavy lifting in my happiness and life satisfaction than it can reasonably provide. Ultimately, I think I want what others want: a fun social activity I can help provide to a group of friends on a mostly weekly basis. I don't have a "fun meter" for my friends, but I do watch their behavior. Are they engaged? Do they laugh or get excited? Do they high-five or exclaim when they get a good result? Do they groan when their plan fails? Do they remember anything about the game from week-to-week? Do they talk to me outside the game or thank me for running it? Do they consider plans for their characters - whether story goals or level up rewards? So yes, I am often thinking about how to improve a game and see more of this behavior. Our current Savage Worlds game isn't the best, but I can tell it's providing some enjoyment. Sure, I'd like it to be better, but we can make it work for a bit. But the 4e game was a special breed of misery. It nearly broke me on this hobby. Honestly, if my players didn't encourage me to come back, I was done. After each game I would have to sit with a bourbon and call up a fellow DM friend for encouragement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
Top