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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="Joshua Randall" data-source="post: 9574964" data-attributes="member: 7737"><p>I'll submit that out of every edition of D&D I ran since B/X, 4e was the first one that made encounter/monster design <em>fun</em> for me, <em>rather than</em> solely necessary overhead. I think because of the rock solid monster framework. Coupled with some decent at-launch encounter building guidelines, plus rapid iteration across published adventures (not HPE, though) and LFR -- to show how much better and stronger encounter design could get within 4e.</p><p></p><p>I will also give a shout-out to people pushing the 4e envelop like Fourthcore, the Worldbreaker monsters (was that Angry DM?), multi-stage boss monsters... it was a pretty glorious time for "monster + encounter tech" in my experience / opinion.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 9574964, member: 7737"] I'll submit that out of every edition of D&D I ran since B/X, 4e was the first one that made encounter/monster design [I]fun[/I] for me, [I]rather than[/I] solely necessary overhead. I think because of the rock solid monster framework. Coupled with some decent at-launch encounter building guidelines, plus rapid iteration across published adventures (not HPE, though) and LFR -- to show how much better and stronger encounter design could get within 4e. I will also give a shout-out to people pushing the 4e envelop like Fourthcore, the Worldbreaker monsters (was that Angry DM?), multi-stage boss monsters... it was a pretty glorious time for "monster + encounter tech" in my experience / opinion. [/QUOTE]
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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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