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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="Pedantic" data-source="post: 9575085" data-attributes="member: 6690965"><p>Yeah, from a 10,000 mile design view, 4e was very clarifying about what the "mundane" aesthetic means in D&D to a chunk of players. You can't just take feedback like "it's not realistic" or "I just want to be an average guy who picked up a sword" or "they gave fighters spells" on their face, and I think pointing back to a general set of abilities shared by all characters gets to what all of that stuff is actually swirling around.</p><p></p><p>Speaking from a sharply limited subset of players who (more or less) started to play with 3e, I had internalized this not as a design goal, but as an actual norm of the entire medium. It simply did not occur to me that you could design a game where this wasn't true, or that if you did, then it must be a mistake or an error. It's hard to explain how much 4e was a massive culture shock at the time.</p><p></p><p>In retrospect, I've gone back and looked at other games and third party products from the time and had to completely reevaluate them as a result of that shift. There's whole products I would have simply evaluated as bad or incomplete design at the time that I can see the basis for now.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9575085, member: 6690965"] Yeah, from a 10,000 mile design view, 4e was very clarifying about what the "mundane" aesthetic means in D&D to a chunk of players. You can't just take feedback like "it's not realistic" or "I just want to be an average guy who picked up a sword" or "they gave fighters spells" on their face, and I think pointing back to a general set of abilities shared by all characters gets to what all of that stuff is actually swirling around. Speaking from a sharply limited subset of players who (more or less) started to play with 3e, I had internalized this not as a design goal, but as an actual norm of the entire medium. It simply did not occur to me that you could design a game where this wasn't true, or that if you did, then it must be a mistake or an error. It's hard to explain how much 4e was a massive culture shock at the time. In retrospect, I've gone back and looked at other games and third party products from the time and had to completely reevaluate them as a result of that shift. There's whole products I would have simply evaluated as bad or incomplete design at the time that I can see the basis for now. [/QUOTE]
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