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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="Kannik" data-source="post: 9575502" data-attributes="member: 984"><p>Multiclassing in 4e, especially the power-swap feats, is interesting. I've oft toyed with getting rid of needing a feat to swap powers (ie once you take the entry level MC feat you can eventually mimic the swap feats w/o spending them) -- often, swapping the feat may give more flavour and sometimes more utility in certain circumstances, but not necessarily more 'power' (especially as you don't have all the class riders that would build upon the power itself). But there are some cases where you can get much more out of it than it might seem at first blush, so I understand having the feats help act as a gatekeeper rather than having the DM need to evaluate and pull back if something is breaking the campaign.</p><p></p><p>Hybrid multiclassing was indeed a a treat, though! So many neat, fun to play, and fiction/flavour-packed character concepts were available from that. I can especially remember the cleric/monk of Ilmater from my Bloodstone campaign, and my ranger/tempest-fighter that I was fortunate to play twice in two iterations of a campaign. </p><p></p><p>(Technically, I got to play her thrice, with the first iteration of the campaign happening years before under the 3.5e rules.)</p></blockquote><p></p>
[QUOTE="Kannik, post: 9575502, member: 984"] Multiclassing in 4e, especially the power-swap feats, is interesting. I've oft toyed with getting rid of needing a feat to swap powers (ie once you take the entry level MC feat you can eventually mimic the swap feats w/o spending them) -- often, swapping the feat may give more flavour and sometimes more utility in certain circumstances, but not necessarily more 'power' (especially as you don't have all the class riders that would build upon the power itself). But there are some cases where you can get much more out of it than it might seem at first blush, so I understand having the feats help act as a gatekeeper rather than having the DM need to evaluate and pull back if something is breaking the campaign. Hybrid multiclassing was indeed a a treat, though! So many neat, fun to play, and fiction/flavour-packed character concepts were available from that. I can especially remember the cleric/monk of Ilmater from my Bloodstone campaign, and my ranger/tempest-fighter that I was fortunate to play twice in two iterations of a campaign. (Technically, I got to play her thrice, with the first iteration of the campaign happening years before under the 3.5e rules.) [/QUOTE]
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