Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Promotions/Press
The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9576114" data-attributes="member: 6790260"><p>Very, <em>very</em> loose ideas, so...not a lot more than an abstract wish, but still technically more?</p><p></p><p>That is, my notions are as follows.</p><ol> <li data-xf-list-type="ol">You can convert at least <em>most</em> regular combats to skirmishes by "flattening" it--presumably, treating each entity as an obstacle that must be matched by an attack roll. I would suspect that minions could be clumped together as a single obstacle; conversely, a dangerous elite or solo might require multiple successes to defeat via skirmish.</li> <li data-xf-list-type="ol">Both enemy powers and player powers feed into these considerations. PCs can be assumed to benefit from Encounter powers, for example, so those would be treated as being already factored in.</li> <li data-xf-list-type="ol">Keep the number of rolls per player <em>small</em>. No more than 3, and preferably only 1. These need to be <em>snappy</em>--unless it would be a grave loss, always take the simpler option for figuring things out or resolving them. (Edit: Grave loss at a <em>design</em> level, to be clear. We don't want to be forcing <em>players</em> to choose between "fast, but failing" vs "successful, but plodding".)</li> <li data-xf-list-type="ol">Your role and/or power source may give you a leg up. Frex: a Skirmish against a single big nasty Solo might mean a Defender can take a penalty to her Skirmish roll (say, -2) in order to give everyone <em>else</em> a +2, because the Solo is Marked and thus can't focus as hard on them. Likewise, in a fight against Undead, Clerics in particular and maybe divine characters in general might get +2 to their rolls.</li> <li data-xf-list-type="ol">Daily powers or consumable items can be expended for some kind of benefit, probably invented by the DM but with Page 42-style guidance for examples of things that are generally worth doing. No more than one such benefit per person though; KISS is our watchword.</li> <li data-xf-list-type="ol">A single failed roll doesn't necessarily mean the <em>skirmish</em> has failed, just that it was very rough for that participant. It might cost you a Healing Surge; and if you failed badly (e.g. natural 1), you might have to roll again to avoid more long-lasting harm (e.g. a condition or the like.)</li> <li data-xf-list-type="ol">The skirmish DC depends (naturally!) on the level of the enemies present in it.</li> <li data-xf-list-type="ol">Some fights are not entirely appropriate for being implemented as skirmishes, so DMs should be forewarned that these rules are not meant to provide a rich tactical experience, but rather to ensure that even "two goblins in a hallway" encounters still have teeth but aren't agonizingly slow to deal with. You probably could play a game using <em>only</em> Skirmishes, but I think you'd be missing out.</li> </ol><p>Much of this was more gut feeling prior to actually writing it all out here, hence why I say it wasn't <em>just</em> a wish...but wasn't a lot more than one either.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9576114, member: 6790260"] Very, [I]very[/I] loose ideas, so...not a lot more than an abstract wish, but still technically more? That is, my notions are as follows. [LIST=1] [*]You can convert at least [I]most[/I] regular combats to skirmishes by "flattening" it--presumably, treating each entity as an obstacle that must be matched by an attack roll. I would suspect that minions could be clumped together as a single obstacle; conversely, a dangerous elite or solo might require multiple successes to defeat via skirmish. [*]Both enemy powers and player powers feed into these considerations. PCs can be assumed to benefit from Encounter powers, for example, so those would be treated as being already factored in. [*]Keep the number of rolls per player [I]small[/I]. No more than 3, and preferably only 1. These need to be [I]snappy[/I]--unless it would be a grave loss, always take the simpler option for figuring things out or resolving them. (Edit: Grave loss at a [I]design[/I] level, to be clear. We don't want to be forcing [I]players[/I] to choose between "fast, but failing" vs "successful, but plodding".) [*]Your role and/or power source may give you a leg up. Frex: a Skirmish against a single big nasty Solo might mean a Defender can take a penalty to her Skirmish roll (say, -2) in order to give everyone [I]else[/I] a +2, because the Solo is Marked and thus can't focus as hard on them. Likewise, in a fight against Undead, Clerics in particular and maybe divine characters in general might get +2 to their rolls. [*]Daily powers or consumable items can be expended for some kind of benefit, probably invented by the DM but with Page 42-style guidance for examples of things that are generally worth doing. No more than one such benefit per person though; KISS is our watchword. [*]A single failed roll doesn't necessarily mean the [I]skirmish[/I] has failed, just that it was very rough for that participant. It might cost you a Healing Surge; and if you failed badly (e.g. natural 1), you might have to roll again to avoid more long-lasting harm (e.g. a condition or the like.) [*]The skirmish DC depends (naturally!) on the level of the enemies present in it. [*]Some fights are not entirely appropriate for being implemented as skirmishes, so DMs should be forewarned that these rules are not meant to provide a rich tactical experience, but rather to ensure that even "two goblins in a hallway" encounters still have teeth but aren't agonizingly slow to deal with. You probably could play a game using [I]only[/I] Skirmishes, but I think you'd be missing out. [/LIST] Much of this was more gut feeling prior to actually writing it all out here, hence why I say it wasn't [I]just[/I] a wish...but wasn't a lot more than one either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
Top