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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 9579560" data-attributes="member: 7029588"><p>The whole Keep was horrible 4e design with perhaps the exception of the final fight room. Area after area of full on encounters just doesn't work well with 4e for pacing reasons unless you deliberately use lots of minions and/or "group" the rooms expecting intelligent opponents to converge into a bigger encounter that "clears" many rooms. </p><p></p><p>That would have been pretty cool to show how to replicate the feel of an earlier edition "stronghold" in 4e using those principles.</p><p></p><p>Or they could have played to 4e's strengths directly with fewer, larger set piece battles in between exploration/roleplaying/investigation.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 9579560, member: 7029588"] The whole Keep was horrible 4e design with perhaps the exception of the final fight room. Area after area of full on encounters just doesn't work well with 4e for pacing reasons unless you deliberately use lots of minions and/or "group" the rooms expecting intelligent opponents to converge into a bigger encounter that "clears" many rooms. That would have been pretty cool to show how to replicate the feel of an earlier edition "stronghold" in 4e using those principles. Or they could have played to 4e's strengths directly with fewer, larger set piece battles in between exploration/roleplaying/investigation. [/QUOTE]
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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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