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The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits
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<blockquote data-quote="Tigris" data-source="post: 9580567" data-attributes="member: 7043270"><p>Well if you cant imagine something, then this for me is at least partial on you. </p><p></p><p></p><p>We are playing role playing games, which are about trying to imagine a different world. If there is some world which you cant imagine because it is too different to what you are used to, then you can try to improve yourself.</p><p></p><p></p><p>Flavour is free in the end and 4E was open about this. The flavour text from come and get it is one possible way to describe it, but no one forces you do to do it like this. Also mechanically it is NOT a mind control. It does not deal psychic damage it has no charm keyword.</p><p></p><p></p><p>Also the flavourtext can be even interpretted in different ways: " <em>You brandish your weapon and call out to your foes, luring them close through their overconfidence, and then deliver a spinning strike against them all."</em></p><p>This has 2 parts. Calling out and lure them in. Of course this can be understood as a provocation, however, it can also verry well be interpreted as "showing an opening" because you swing (brandish) your sword around like an absolute noob. And the enemies (if they fall for it (must go against will to not fall for it)) want to take advantage of your opening only to fall for this trick.</p><p></p><p></p><p>Of course you will not fall for this trick 2 times, thats why it is an 1 per encounter ability.</p><p></p><p>This fits 100% absolutly perfect 100s of action/martial art movies. </p><p></p><p></p><p></p><p>And the same is true for many of the other things people have problems about like "HP" and "healing by shouting".</p><p></p><p></p><p>Ever seen die hard or similar things? People are bloody all over, take a break a breather and then can fight again. This fits perfectly to action movies (and martial art movies). The lead designer of 4E worked on Sheng Fui before so this makes sense for me.</p><p></p><p></p><p></p><p>Also when you look a bit closer and know a bit more from martial arts, than 4E makes way more sense then OSR games for me. I explained this in detail here: [MEDIA=reddit]rpg/comments/1dw0b87/what_is_your_favourite_system_for_indepth_martial/lbrucrw[/MEDIA]</p></blockquote><p></p>
[QUOTE="Tigris, post: 9580567, member: 7043270"] Well if you cant imagine something, then this for me is at least partial on you. We are playing role playing games, which are about trying to imagine a different world. If there is some world which you cant imagine because it is too different to what you are used to, then you can try to improve yourself. Flavour is free in the end and 4E was open about this. The flavour text from come and get it is one possible way to describe it, but no one forces you do to do it like this. Also mechanically it is NOT a mind control. It does not deal psychic damage it has no charm keyword. Also the flavourtext can be even interpretted in different ways: " [I]You brandish your weapon and call out to your foes, luring them close through their overconfidence, and then deliver a spinning strike against them all."[/I] This has 2 parts. Calling out and lure them in. Of course this can be understood as a provocation, however, it can also verry well be interpreted as "showing an opening" because you swing (brandish) your sword around like an absolute noob. And the enemies (if they fall for it (must go against will to not fall for it)) want to take advantage of your opening only to fall for this trick. Of course you will not fall for this trick 2 times, thats why it is an 1 per encounter ability. This fits 100% absolutly perfect 100s of action/martial art movies. And the same is true for many of the other things people have problems about like "HP" and "healing by shouting". Ever seen die hard or similar things? People are bloody all over, take a break a breather and then can fight again. This fits perfectly to action movies (and martial art movies). The lead designer of 4E worked on Sheng Fui before so this makes sense for me. Also when you look a bit closer and know a bit more from martial arts, than 4E makes way more sense then OSR games for me. I explained this in detail here: [MEDIA=reddit]rpg/comments/1dw0b87/what_is_your_favourite_system_for_indepth_martial/lbrucrw[/MEDIA] [/QUOTE]
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