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The D&D Advantage- The Campaign
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<blockquote data-quote="EzekielRaiden" data-source="post: 8426447" data-attributes="member: 6790260"><p>We are likely to disagree on most things, purely due to our widely divergent tastes, but taste had nothing to do with my response here. Saying "The D&D Advantage" communicates, to me, something special and/or unique about D&D, in particular, <em>right now</em>, since that's what "advantage" means. If <em>everyone</em> has a particular characteristic, is that characteristic still "an advantage"? "Advantage," AIUI, needs to be<em> specially</em> favorable, not required or merely useful. Would be like saying having an MD is "an advantage" for getting a medical license. Such degrees are (usually) explicitly required to get such licenses, not favorable for it (specially or otherwise).</p><p></p><p>I could have said "duh," but I consider such behavior <strong>extremely</strong> rude, and openly insulting. If I actually engage with your words, and demonstrate that I've actually <em>thought</em> about what you said (via examples of my own, frex), I show respect to you as an interlocutor. It would be incredibly disrespectful to you to just say "duh"--that's equivalent to saying that your point has so little merit, it doesn't even deserve a full sentence reply. Your point has merit, in the sense that it references real facts and the like. But, <em>for me</em>, it comes across as...well, a bit like saying that the advantage of the car <em>is</em> (not was, <em>is</em>) that it requires less maintenance and is more versatile than horses. While those facts may be true, horses are not used as a primary means of transportation or hauling anymore, so...those aren't "advantages," they're expected baselines now.</p><p></p><p>As a raw historical fact, sure. This thing, which <em>was</em> an advantage 50 years ago, was a big part of what propelled D&D to its dominant position. But just as (for example) the Internet was once a huge business <em>advantage</em> and now is a <em>requirement</em> for any large business to succeed today, any game getting into the immersive personal experience benefits highly from using these tools. As I tried to show with my B5 example, such tools are no longer exclusive to the TTRPG or even general gaming environment, but found in quite diverse entertainment media.</p><p></p><p>If what you wanted to focus on was the historical <em>development</em> of D&D as a thing, then...changing how you present it so that it is centered on that history, rather than repeatedly connecting the argument to present-day experiences/events/products/etc., would make your argument significantly clearer. (And, frankly, I probably would just have left no comment; I don't really have much to say about most "history of TTRPGs" threads, though there are occasional surprises.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8426447, member: 6790260"] We are likely to disagree on most things, purely due to our widely divergent tastes, but taste had nothing to do with my response here. Saying "The D&D Advantage" communicates, to me, something special and/or unique about D&D, in particular, [I]right now[/I], since that's what "advantage" means. If [I]everyone[/I] has a particular characteristic, is that characteristic still "an advantage"? "Advantage," AIUI, needs to be[I] specially[/I] favorable, not required or merely useful. Would be like saying having an MD is "an advantage" for getting a medical license. Such degrees are (usually) explicitly required to get such licenses, not favorable for it (specially or otherwise). I could have said "duh," but I consider such behavior [B]extremely[/B] rude, and openly insulting. If I actually engage with your words, and demonstrate that I've actually [I]thought[/I] about what you said (via examples of my own, frex), I show respect to you as an interlocutor. It would be incredibly disrespectful to you to just say "duh"--that's equivalent to saying that your point has so little merit, it doesn't even deserve a full sentence reply. Your point has merit, in the sense that it references real facts and the like. But, [I]for me[/I], it comes across as...well, a bit like saying that the advantage of the car [I]is[/I] (not was, [I]is[/I]) that it requires less maintenance and is more versatile than horses. While those facts may be true, horses are not used as a primary means of transportation or hauling anymore, so...those aren't "advantages," they're expected baselines now. As a raw historical fact, sure. This thing, which [I]was[/I] an advantage 50 years ago, was a big part of what propelled D&D to its dominant position. But just as (for example) the Internet was once a huge business [I]advantage[/I] and now is a [I]requirement[/I] for any large business to succeed today, any game getting into the immersive personal experience benefits highly from using these tools. As I tried to show with my B5 example, such tools are no longer exclusive to the TTRPG or even general gaming environment, but found in quite diverse entertainment media. If what you wanted to focus on was the historical [I]development[/I] of D&D as a thing, then...changing how you present it so that it is centered on that history, rather than repeatedly connecting the argument to present-day experiences/events/products/etc., would make your argument significantly clearer. (And, frankly, I probably would just have left no comment; I don't really have much to say about most "history of TTRPGs" threads, though there are occasional surprises.) [/QUOTE]
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